|NESDEV Tutorial||zero soul||This is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more.||Assembly||NES||N/A||1.0||Adv||30 Jul 2001|
|Capcom MMC3 Sound Engine Information||za909||Here is some information regarding MMC3 Sound channels||Audio Hacking||NES||N/A||1.0||Adv||27 May 2015|
|6502 Palette Changing Tutorial||windwalker101||This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.||Graphics Hacking||NES||N/A||1.0||Adv||20 Apr 2013|
|SNES Multiplication/Division Registers||Vic Ricker||This is an in-depth documentation on the SNES’s special multiplication/division registers.||Hardware Info.||SNES||N/A||1.0||Adv||26 Dec 1993|
|Super Metroid Compression||Unicorn_Poop||This is a short little table of notes about the decompression routine in Super Metroid.||Game Specific||SNES||Super Metroid||1.0||Adv||10 Nov 2011|
|Otaku No PC Engine Cribsheet||Tomaitheous||Page 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)||Assembly||TG16||N/A||1.0.3||Adv||03 Feb 2011|
|CowBite Virtual Hardware Specifications||Tom Happ||An in dept documentation of the GBA hardware.||Hardware Info.||GBA||N/A||3.5||Adv||08 Feb 2001|
|DuckTales2 full disassembly + .idb base||Ti||named 95% functions and variables + some comments.
separate code file(.asm) + resources files.
100% code/data/pointers disassembled (means you can edit/insert code in any way).
.IDB base (if you have IDA PRO).
note: you need original ro….||Source Code||NES||DuckTales 2||1.0||Adv||20 Sep 2015|
|Riddle of the Sphinx Disassembly||Thomas Mathys||Disassembly for the game Riddle of the Sphinx/Dank Tower. This disassembly is for the PAL version of the game. Compiles with DASM and vcs.h.||Source Code||2600||Riddle of the Sphinx||1.0||Adv||04 Sep 2010|
|Asteroids Disassembly||Thomas Jentzsch||Compile with DASM using vcs.h.||Source Code||2600||Asteroids||0.5||Adv||04 Sep 2010|
|Cosmic Ark Disassembly||Thomas Jentzsch||Compile with DASM and vcs.h.||Source Code||2600||Cosmic Ark||0.9||Adv||04 Sep 2010|
|Starmaster Disassembly||Thomas Jentzsch||Disassembly of the game Starmaster. Use DASM and vcs.h to compile.||Source Code||2600||Starmaster||0.9||Adv||04 Sep 2010|
|River Raid Disassembly||Thomas Jentzsch||This is a disassembly of River Raid. Use DASM and vcs.h to compile.||Source Code||2600||River Raid||1.0||Adv||04 Sep 2010|
|Pitfall! Disassembly||Thomas Jentzsch||Disassembly of the game Pitfall!. Use DASM and vcs.h to compile.||Source Code||2600||Pitfall!||1.0||Adv||04 Sep 2010|
|NES Rom Expansion 102||TFG||TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug.||Assembly||NES||N/A||1.0||Adv||20 Oct 2004|
|Super Bomberman 4 hacking infos||Svambo||I did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….||Game Specific||SNES||Super Bomberman 4||1.0||Adv||28 Aug 2018|
|65816 ASM Tutorial||Sukasa||Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an….||Assembly||N/A||N/A||1.0||Adv||20 Feb 2007|
|Stella Programmer's Guide||Steve Wright||This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.||Assembly||2600||N/A||1.0||Adv||03 Dec 1979|
|Star Wars: The Arcade Game Disassembly||Steve Englehardt||Disassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.||Source Code||2600||Star Wars: The Arcade Game||1.0||Adv||04 Sep 2010|
|SNES Graphics||Starr||These documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….||Hardware Info.||SNES||N/A||1.0||Adv||04 Oct 1997|