(6502) Assembly in One Step | Leo Scanlon | A resource guide to 6502 assembly. A good reference tool. | Assembly | NES | N/A | 1.0 | Int | 23 Jul 1997 |
1943 NES Hacking Notes | Supergamerguy | This is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text…. | Game Specific | NES | 1943: The Battle of Midway | 1.0 | Int | 12 Oct 2020 |
4BPP Demo | TFG | A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation. | Source Code | SNES | N/A | 1.0 | Int | 20 Feb 2004 |
65816 Programming Primer | Brett Tabke | An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com…. | Assembly | SNES | N/A | 1.0 | Int | 10 Feb 1998 |
Adding an SNES Intro (with a few clicks) | DQ Translations | This document explains a quick way to go about the process of adding an intro to a game. | Assembly | SNES | N/A | 1.0 | Int | 16 Jun 2006 |
Advance Wars Dual Strike - Disassembly (USA) | RadioTails | A work-in-progress disassembly of Advance Wars: Dual Strike.
Keep in mind this isn’t going to be a full disassembly, but more of a partial disassembly so you can edit:
- CO Abilities
- CO Graphics
- Unit Data
- Edit Maps
- Change Text
- ….
| Assembly | NDS | Advance Wars: Dual Strike | 0.3 | Int | 11 Jul 2022 |
Adventure Island NES Hacking Notes | Supergamerguy | This is a large compilation of all of the knowledge I gained from my work and hacking on the game Adventure Island for NES. It contains full descriptions of color palettes, text editing, and previously undocumented information on title screen editing…. | Game Specific | NES | Adventure Island | 1.0 | Int | 11 Mar 2021 |
Air Fortress Embedded Source Code | GSX Suga | Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file. | Source Code | NES | Air Fortress | LC 3.0 | Int | 03 Mar 2009 |
An Introduction to Understanding/Hacking 8 Bit Graphics | Prez | A guide to working with graphics using only a hex editor. | Graphics Hacking | Multiple | N/A | 1.0 | Int | 14 May 2008 |
Animations Info/Instructions to Modify | ArcanaXIX | Document detailing all of the information I have on how animations are coded in Ghost Trick, and some instructions on how to find, replace, or modify animations by editing the hex code. Includes an example. | Game Specific | NDS | Ghost Trick: Phantom Detective | 1.0 | Int | 03 Aug 2022 |
Anomie's SNES Memory Mapping Doc | Anomie | This is a document intended to describe the SNES memory map. It will NOT include information on the MAD-1 or any other address decoder. | Hardware Info. | SNES | N/A | 2008-12-21 | Int | 21 Dec 2008 |
Anomie's SPC700 Doc | Anomie | In depth information on the SPC700 including a diassembly of the Boot ROM. | Hardware Info. | SNES | N/A | 2009-07-19 | Int | 19 Jul 2009 |
Anomie’s Register Doc | Anomie | A nice in depth look at all the SNES hardware registers. This is must have reference material for anybody doing any assembly hacking or homebrew coding for the SNES. This document is the most recent and up to date we have on the SNES registers (as of…. | Hardware Info. | SNES | N/A | 2007-07-12 | Int | 12 Jul 2007 |
Anomie’s SNES Port Doc | Anomie | This is a document intended to describe the various hardware ports on the SNES. It will not describe how these ports are used by what may be plugged into them. | Hardware Info. | SNES | N/A | 2007-04-27 | Int | 27 Apr 2007 |
AnusP's Advanced Hacking Tutorial | AnusP | One of the first documents to give detailed information on NES and SNES pointers. Still a very valuable resource. | Pointer Hacking | Multiple | N/A | 1.2 | Int | 25 Mar 1998 |
Archive formats in Gyakuten Kenji 2 | henke37 | This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom. | File Formats | NDS | Gyakuten Kenji 2 | 1.0 | Int | 07 Jun 2011 |
Arrow Flash Table and Translation Notes | Valug | A table file as well as some notes on the PT-BR translation of Arrow Flash made by Valug. | Text Hacking | GEN | Arrow Flash | 1.0 | Int | 18 Feb 2023 |
ASM Hacking for Dummies | D | An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered. | Assembly | SNES | N/A | 1.0 | Int | 25 Apr 1999 |
ASM Tutorial | Jay | A tutorial written for novices. Includes the basics of assembly language using the 65816 as an example. | Assembly | SNES | N/A | 1.0 | Int | 24 Apr 1998 |
Atari 2600 Memory Map | Kroko | A memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited. | Assembly | 2600 | N/A | 1.0 | Int | 08 Sep 2010 |