Newest Hacks

Crystalis - Sky Tower Exit Ghosts'n Goblins Restoration Super Riff World Refill Weapon after Death

Newest Translations

Touge R Mega Man X3 Top Roller Konami's Tennis

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Metroid mOTHER+99 Dr. Alex Mortal Kombat Champion Edition Super Mario Bros 1 SMAS - NESised

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Super Metroid: Dependence Golgo 13 - Top Secret Episode (anticensorship) Sonic 2 Reversed Frequencies Super Mario World - The After Years (Ultra)

Featured Translation Images

Just Breed Tactics Ogre: Let Us Cling Together Juvei Quest Castlevania: The Adventure

Recent Updates

  • Hacks
    Added modification bits. This field is now required and this was the last entry remaining that didn't have any set.
  • Translations
    V1.1:Fixed title and ending.
  • Hacks
    I changed the colors of the title screen back to their original colors, sorry about this.
  • Games
    Titles fixed. Primary (box title), Alternate (in-game titlescreen)
Documents
General Information
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(1 to 8) of 8 Results
TitleAuthorDescriptionCategory AscendingPlatformGameVerLevelDate
Super Mario RPG - Bank $C2 DisassemblyYakibombThis is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….AssemblySNESSuper Mario RPG: Legend of the Seven Stars1.0Int18 May 2018
Super Mario RPG BytesWeaselA document containing various bits of data on Super Mario RPG.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Beg02 Apr 2006
Super Mario RPG ROM OffsetsgiangurgoloExtensive list of offsets for various data, ranging from sound to decompression routines.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int27 Dec 2006
Super Mario RPG RAM addressesgiangurgoloList of RAM addresses used by SMRPG and their function; very detailed.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int27 Dec 2006
Super Mario RPG Byte ReferencesgiangurgoloLong list of categorized bytes used to reference enemies, sound effects, graphics, etc.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Beg29 Dec 2006
Super Mario RPG Hacking DocsgiangurgoloA large group of documents and resources for hacking SM:RPG. Has offsets, routines, commented disassembly, tutorials, and more. Archived from http://giangurgolo.home.att.net/smrpg/Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int16 Jun 2007
Super Mario RPG Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.04Beg19 Jan 2015
Super Mario RPG Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if view….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.02Beg19 Jan 2015
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