Title ![]() | Author | Description | Category | Platform | Game | Ver | Level | Date |
---|---|---|---|---|---|---|---|---|
Comprehensive Guide to SMB1 Music Hacking | Dr. Floppy | At long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed! | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 01 Apr 2008 |
How to Use SMBED | frantik | A guide written by frantik on how to use the Japanese tool SMBED for Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 2.0 | Beg | 11 Jan 2008 |
SMB Memory Map | doppelganger | This is a document of the Super Mario Bros. memory map. | Assembly | NES | Super Mario Bros. | 2.0 | Int | 19 Mar 2007 |
SMB Title Screen Editor - English Manual | NesDraug | If you install SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does. There is also an English version of this utility by Eden GT: SMB Title Screen Editor (english)…. | Graphics Hacking | NES | Super Mario Bros. | 1.0 | Beg | 11 Jul 2019 |
SMB Utility - Unofficial Help and Reference Document | iridium_ionizer | This is an unofficial help guide and reference document for M.K.S.’s excellent SMB Utility. This guide’s purpose is to fill in some gaps in the official How To document. It also aims to be a reference guide in listing all of the Edit He…. | Program Specific | NES | Super Mario Bros. | 1.0 | Beg | 17 Jun 2020 |
SMB Utility FAQ | AP | It’s a FAQ for SMB Utility for newbie’s who don’t know how to use the editor. | Game Specific | NES | Super Mario Bros. | 1.0 | Beg | 11 Oct 2007 |
SMBDis | doppelganger | A comprehensive disassembly of the program ROM of Super Mario Bros. | Source Code | NES | Super Mario Bros. | 2.1 | Int | 26 Jan 2015 |
Super Mario Bros NES R.Eng Project | F.H. | A notated disassembly of Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Adv | 18 Jul 2000 |
Super Mario Bros. 1 Music Data Documentation | necrosaro | Details on hacking the music in Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 14 May 2008 |
Super Mario Bros. Assembly MMC1 Conversion | Setz | Nobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one. I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr…. | Assembly | NES | Super Mario Bros. | 1.0 | Int | 04 Apr 2017 |
Super Mario Bros. Converted PAL Disassembly | SpiderDave | The original Super Mario Bros. PAL disassembly works only with CC65, which was made by MrWint. This current disassembly is a converted version of that, which was made by SpiderDave to work with ASM6 and modified by Szemigi in case of the coin sound&…. | Source Code | NES | Super Mario Bros. | 1.0 | Int | 11 Apr 2021 |
Super Mario Bros. Hacking Document | DahrkDaiz | A detailed guide to hacking the level data of the original Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 01 Jan 2003 |
Super Mario Bros. Music Hacking Guide (New Version) | w7n | This is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important. | Game Specific | NES | Super Mario Bros. | 1.3 | Int | 25 Sep 2012 |
Super Mario Bros. Two Player Hack Editing | Supergamerguy | This is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder’s Super Mario Bros. Two Player Hack. It contains a short explanat…. | Game Specific | NES | Super Mario Bros. | 1.0 | Beg | 30 Aug 2020 |
Super Mario Brothers 1 Level Map Bytes | S. K. Dumbbus | Super Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor. | Game Specific | NES | Super Mario Bros. | 1.0 | Adv | 19 Apr 2008 |
Super Mario Brothers High Level Disassembly | Movax12 | This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an …. | Source Code | NES | Super Mario Bros. | 1.1 | Int | 01 Feb 2013 |
The Assorted Mario Hacking Shop | DarKnight13 | Information on altering the physics and other fun Super Mario Bros. related data. | Game Specific | NES | Super Mario Bros. | 1.0 | Beg | 05 Jan 2001 |
The Minus World Explained | doppelganger | A technical explanation for why the Minus World exists. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 19 Mar 2007 |
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