Title ![]() | Author | Description | Category | Platform | Game | Ver | Level | Date |
---|---|---|---|---|---|---|---|---|
Bank C3 Compendium | Novalia Spirit | A set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog…. | Assembly | SNES | Final Fantasy III | 1.0 | Int | 11 Jul 2016 |
Changing arrow cursor in dialog choices | Bregalad | This doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor. | Graphics Hacking | SNES | Final Fantasy III | 2.0 | Beg | 19 Mar 2017 |
FF3 $7E5000 source code | abw | Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI). This code covers RAM …. | Source Code | SNES | Final Fantasy III | 1.0 | Adv | 13 Feb 2016 |
FF3us Animation Scripts | Everything | This is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations. | Game Specific | SNES | Final Fantasy III | 1.0 | Int | 18 Sep 2015 |
FF3us Battle Event Scripts | Madsiur | This is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animati…. | Game Specific | SNES | Final Fantasy III | 1.1 | Beg | 16 Oct 2016 |
FF3us Ending Names Mapping | Madsiur | This is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed. | Game Specific | SNES | Final Fantasy III | 1.4 | Beg | 01 Jan 2017 |
FF6 Event Dump | Imzogelmo | The event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin…. | Assembly | SNES | Final Fantasy III | 1.0 | Int | 27 Feb 2011 |
FF6 SNES $C3 Bank rellocatable source code | Traducciones Magno | This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences. When I started…. | Assembly | SNES | Final Fantasy III | 1.0 | Int | 25 Oct 2013 |
Final Fantasy VI | Cless | An incredibly thorough listing of data locations in Final Fantasy VI. | Game Specific | SNES | Final Fantasy III | .6 | Beg | 20 Dec 1990 |
Final Fantasy VI Offsets Guide | Geiger | A document pertaining to offsets in the Final Fantasy VI rom. | Game Specific | SNES | Final Fantasy III | 20030812 | Beg | 12 Aug 2003 |
Restrict Espers by Character | Synchysi | This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper. I…. | Source Code | SNES | Final Fantasy III | 2.3 | Int | 20 Apr 2020 |
Stat Growth | Lenophis | FF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about. | Source Code | SNES | Final Fantasy III | v1.0b | Int | 28 Mar 2010 |
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