Super Mario Bros. Two Player Hack Editing | Supergamerguy | This is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder’s Super Mario Bros. Two Player Hack.
It contains a short explanat…. | Game Specific | NES | Super Mario Bros. | 1.0 | Beg | 30 Aug 2020 |
Super Mario Bros. Music Hacking Guide (New Version) | w7n | This is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important. | Game Specific | NES | Super Mario Bros. | 1.3 | Int | 25 Sep 2012 |
Super Mario Bros. Hacking Document | DahrkDaiz | A detailed guide to hacking the level data of the original Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 01 Jan 2003 |
Super Mario Bros. Converted PAL Disassembly | SpiderDave | The original Super Mario Bros. PAL disassembly works only with CC65, which was made by MrWint.
This current disassembly is a converted version of that, which was made by SpiderDave to work with ASM6 and modified by Szemigi in case of the coin sound&…. | Source Code | NES | Super Mario Bros. | 1.0 | Int | 11 Apr 2021 |
Super Mario Bros. Assembly MMC1 Conversion | Setz | Nobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one.
I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr…. | Assembly | NES | Super Mario Bros. | 1.0 | Int | 04 Apr 2017 |
Super Mario Bros. 3 Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Super Mario Bros. 3 in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.
v1.1:
- As it turns out, the way….
| Audio Hacking | NES | Super Mario Bros. 3 | 1.1 | Int | 20 Jan 2023 |
Super Mario Bros. 2 FDS Disassembly | Beneficii | This is a disassembly of the FDS game, Super Mario Bros. 2. There are a lot of custom tools to help finish the project. There are no original files from the game. You must supply those in order for a assembled game to function. | Source Code | FDS | Super Mario Bros. 2 | 1.0 | Adv | 21 Sep 2007 |
Super Mario Bros. 1 Music Data Documentation | necrosaro | Details on hacking the music in Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 14 May 2008 |
Super Mario Bros NES R.Eng Project | F.H. | A notated disassembly of Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Adv | 18 Jul 2000 |
Super Mario 64 Notes | Cellar Dweller | This is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats. | Game Specific | N64 | Super Mario 64 | 1.0 | Adv | 23 May 2008 |
Super Gameboy Tech Doc | kOOPa | This is a document dealing with various technical details concerning the SGB. | Assembly | GB | N/A | 1.0 | Adv | 15 Feb 1998 |
Super Famicom Sound Manual | Piken | A manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables. | Hardware Info. | SNES | N/A | 2001-10-15 | Int | 15 Oct 2001 |
Super Castlevania IV: Graphics decompression | TFG | Unfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will…. | Graphics Hacking | SNES | Super Castlevania IV | 0.1a | Int | 01 Dec 2008 |
Super Cars Music Source Code | Barry Leitch | This music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to …. | Source Code | NES | Super Cars | 1.0 | Adv | 07 Aug 2010 |
Super Bomberman 4 hacking infos | Svambo | I did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info…. | Game Specific | SNES | Super Bomberman 4 | 1.0 | Adv | 28 Aug 2018 |
Super Adventure Island | Revenant | Some basic information about the level format and graphics compression scheme in Super Adventure Island. | Game Specific | SNES | Super Adventure Island | 1.0 | Int | 01 Jan 2012 |
Sunsoft NES audio engines analysis | Matrixz | This is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t…. | Miscellaneous | NES | Multiple Games | 1.0 | Int | 28 Oct 2013 |
Stunt Race FX Hacking Notes | Matrixz | This document contains various hacking information, including ROM data offsets, track data, and RAM locations. | Game Specific | SNES | Stunt Race FX | 2.0 | Beg | 10 May 2006 |
Streets of Rage 3 Music Offsets & Audio Info | hagelbreaker | Info about music offsets, values and sound samples. | Game Specific | GEN | Streets of Rage 3 | 0.1 | Beg | 22 Mar 2018 |
Streets of Rage 2: Modifying Sound Values | Metal64 | Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars. | Audio Hacking | GEN | Streets of Rage 2 | 1.0 | Beg | 31 Mar 2018 |