Newest Hacks

Christmas Richter Mode Dragon Ball Z: Budokai 2 Undub Super Bomberman: No Walk Sounds Ballz 3D - Fastrom

Newest Translations

Tetris Power Drive Super Metroid Exile

Newest Reviews

OutRun 2 JPN English Dragon Fighter: Dragon Hero Edition Super Mario RPG: Relocalized Final Fantasy

Featured Hack Images

Final Fantasy ++ Super Mario Bros HF 2 Rockman E: Dr. Wily no Yume Super Mario Land Colour

Featured Translation Images

Dual Orb 2 Super Arabian Kid Klown in Night Mayor World Bomberman

Recent Updates

Documents
General Information
Button

(121 to 140) of 824 Results
Title DescendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Super Mario Bros. Two Player Hack EditingSupergamerguyThis is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder’s Super Mario Bros. Two Player Hack. It contains a short explanat….Game SpecificNESSuper Mario Bros.1.0Beg30 Aug 2020
Super Mario Bros. Music Hacking Guide (New Version)w7nThis is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.Game SpecificNESSuper Mario Bros.1.3Int25 Sep 2012
Super Mario Bros. Hacking DocumentDahrkDaizA detailed guide to hacking the level data of the original Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Int01 Jan 2003
Super Mario Bros. Converted PAL DisassemblySpiderDaveThe original Super Mario Bros. PAL disassembly works only with CC65, which was made by MrWint. This current disassembly is a converted version of that, which was made by SpiderDave to work with ASM6 and modified by Szemigi in case of the coin sound&….Source CodeNESSuper Mario Bros.1.0Int11 Apr 2021
Super Mario Bros. Assembly MMC1 ConversionSetzNobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one. I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….AssemblyNESSuper Mario Bros.1.0Int04 Apr 2017
Super Mario Bros. 3 Music FormatJustin Olbrantz (Quantam)This specification fully documents the music format used by Super Mario Bros. 3 in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats. v1.1:
  • As it turns out, the way….
Audio HackingNESSuper Mario Bros. 31.1Int20 Jan 2023
Super Mario Bros. 2 FDS DisassemblyBeneficiiThis is a disassembly of the FDS game, Super Mario Bros. 2. There are a lot of custom tools to help finish the project. There are no original files from the game. You must supply those in order for a assembled game to function.Source CodeFDSSuper Mario Bros. 21.0Adv21 Sep 2007
Super Mario Bros. 1 Music Data DocumentationnecrosaroDetails on hacking the music in Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Int14 May 2008
Super Mario Bros NES R.Eng ProjectF.H.A notated disassembly of Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Adv18 Jul 2000
Super Mario 64 NotesCellar DwellerThis is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.Game SpecificN64Super Mario 641.0Adv23 May 2008
Super Gameboy Tech DockOOPaThis is a document dealing with various technical details concerning the SGB.AssemblyGBN/A1.0Adv15 Feb 1998
Super Famicom Sound ManualPikenA manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.Hardware Info.SNESN/A2001-10-15Int15 Oct 2001
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aInt01 Dec 2008
Super Cars Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to ….Source CodeNESSuper Cars1.0Adv07 Aug 2010
Super Bomberman 4 hacking infosSvamboI did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….Game SpecificSNESSuper Bomberman 41.0Adv28 Aug 2018
Super Adventure IslandRevenantSome basic information about the level format and graphics compression scheme in Super Adventure Island.Game SpecificSNESSuper Adventure Island1.0Int01 Jan 2012
Sunsoft NES audio engines analysisMatrixzThis is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….MiscellaneousNESMultiple Games1.0Int28 Oct 2013
Stunt Race FX Hacking NotesMatrixzThis document contains various hacking information, including ROM data offsets, track data, and RAM locations.Game SpecificSNESStunt Race FX2.0Beg10 May 2006
Streets of Rage 3 Music Offsets & Audio InfohagelbreakerInfo about music offsets, values and sound samples.Game SpecificGENStreets of Rage 30.1Beg22 Mar 2018
Streets of Rage 2: Modifying Sound ValuesMetal64Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars.Audio HackingGENStreets of Rage 21.0Beg31 Mar 2018
Prev 1 ... 3 4 5 6 [7] 8 9 10 11 ... 17 42 Next