System Operation | Doomed | A document detailing the operation of the R3000 processor, the heart of the PlayStation. | Hardware Info. | PSX | N/A | 1.0 | Int | 03 Jun 1999 |
Surround Disassembly | Dennis Debro | Disassembly for the game Surround. Was originally disassembled and commented by Thomas Jentzsch. Dennis Debro then updated the file in 2004. Compiled with DASM and version 105 or greater vcs.h. | Source Code | 2600 | Surround | 1.0 | Adv | 04 Sep 2010 |
Supervision 52-in-1 menu ROM disassembly | chimaera | Supervision 52-in-1 Menu ROM disassembly + Analysis of games
Only link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble
Included in this repository are a commented disassembly of the Supervision 52-in-1 m…. | Assembly | NES | Supervision 52-in-1 | 1.0 | Int | 16 Apr 2020 |
Superman enemies hp hex values | DANGER X | This text is with all hp values of superman enemies. | Game Specific | NES | Superman | 1.0 | Beg | 21 Jul 2016 |
Superman Disassembly | Dennis Debro | Disassembly for the game Superman. Compiled with DASM and vcs.h. | Source Code | 2600 | Superman | 1.0 | Adv | 04 Sep 2010 |
Super Paper Mario Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if viewed wit…. | Game Specific | WII | Super Paper Mario | 1.02 | Beg | 19 Jan 2015 |
Super Paper Mario Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++, which …. | Game Specific | WII | Super Paper Mario | 1.01 | Beg | 19 Jan 2015 |
Super Metroid SRAM Document | John David Ratliff | This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom. | Game Specific | SNES | Super Metroid | 1.0 | Int | 01 Jan 2005 |
Super Metroid Mod Manual | begrimed | A massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners. Lots of helpful pictures. | Game Specific | SNES | Super Metroid | 1.0 | Beg | 13 Feb 2016 |
Super Metroid Compression | Unicorn_Poop | This is a short little table of notes about the decompression routine in Super Metroid. | Game Specific | SNES | Super Metroid | 1.0 | Adv | 10 Nov 2011 |
Super Mario RPG Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi…. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.04 | Beg | 19 Jan 2015 |
Super Mario RPG Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if view…. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.02 | Beg | 19 Jan 2015 |
Super Mario RPG ROM Offsets | giangurgolo | Extensive list of offsets for various data, ranging from sound to decompression routines. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 27 Dec 2006 |
Super Mario RPG RAM addresses | giangurgolo | List of RAM addresses used by SMRPG and their function; very detailed. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 27 Dec 2006 |
Super Mario RPG Hacking Docs | giangurgolo | A large group of documents and resources for hacking SM:RPG. Has offsets, routines, commented disassembly, tutorials, and more.
Archived from http://giangurgolo.home.att.net/smrpg/ | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 16 Jun 2007 |
Super Mario RPG Bytes | Weasel | A document containing various bits of data on Super Mario RPG. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Beg | 02 Apr 2006 |
Super Mario RPG Byte References | giangurgolo | Long list of categorized bytes used to reference enemies, sound effects, graphics, etc. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Beg | 29 Dec 2006 |
Super Mario RPG - Bank $C2 Disassembly | Yakibomb | Updated April 7th, 2021
This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additiona…. | Assembly | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 07 Apr 2021 |
Super Mario Brothers High Level Disassembly | Movax12 | This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an …. | Source Code | NES | Super Mario Bros. | 1.1 | Int | 01 Feb 2013 |
Super Mario Brothers 1 Level Map Bytes | S. K. Dumbbus | Super Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor. | Game Specific | NES | Super Mario Bros. | 1.0 | Adv | 19 Apr 2008 |