Newest Hacks

NHL 95 - Wide Mode Cannon Fodder Password SRAM Catslevania: Portrait of Ruin - Maria+ Goldeneye 007 (Tuxedo Only)

Newest Translations

Buster Ball Kaizou Choujin Shubibinman Zero Janggun ui Adeul The Quest of Ki

Newest Reviews

Mega Man World 5 DX Waluigi's Adventure Super Castlevania IV Coffee Edition Wario Land II: Polished and Uncensored

Featured Hack Images

Castlevania II - Simon Restore & Improved lifebar Kaizo Ship F-Zero - The Revenge Super Mario RPG Plus

Featured Translation Images

Romancing SaGa 2 Super Mario Bros. 2 Kirby Super Star Game Party

Recent Updates

  • Community
    Updating personal information for the account
  • Community
    Form Name and link added
  • Hacks
    Corrected a few spelling mistakes and grammar errors and added a couple of changes to the list of changes that again forgot to added.
  • Hacks
    Forgot to add some more other changes to list of changes that were made to the Hack.
  • Hacks
    [1.6 update] -Shining Firefly's movements have changed. -Adjustment of Special Weapons Damage -Falcon Armor Charge Shot Damage has been changed from 10 to 8. -Fixed a bug where Spiral Pegasus' script didn't come out properly after the Space Colony crash. -Partial adjustment of enemy placement in zero stage 3
Documents
General Information
Button

(81 to 100) of 821 Results
Title DescendingAuthorDescriptionCategoryPlatformGameVerLevelDate
The Flash Music Source CodeJeroen TelThis music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.Source CodeSMSThe Flash1.0Adv19 Dec 1992
The Definitive Guide to ROM Hacking for Complete BeginnersInVerseA frequently asked questions list of sorts for the aspiring ROM Hacker.MiscellaneousMultipleN/A1.0Beg28 Feb 2003
The Definitive Guide to Exploring File FormatsMr.Mouse and WATTOComputer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….File FormatsN/AN/A1.0Beg01 Nov 2004
The Basics of BasesPartial TranslationsThe basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.MiscellaneousMultipleN/A1.5Beg05 Dec 2005
The Assorted Mario Hacking ShopDarKnight13Information on altering the physics and other fun Super Mario Bros. related data.Game SpecificNESSuper Mario Bros.1.0Beg05 Jan 2001
The Art of ROMhackingVaglaA beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….MiscellaneousNESN/A1.0Beg01 Jan 2003
The A-Team Music Source CodeJeroen TelThis is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.Source CodeSMSThe A-Team1.0Adv09 Nov 1992
The 68000's Instruction SetUnknownA nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).AssemblyGENN/A1.0Int03 Nov 1996
Text Routines: Locating them with FCEUXDRedCometThis takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.AssemblyNESN/A1.0Beg25 Sep 2006
Text Hacking / Translation TutorialJairA good, graphical tutorial for basic ROM hacking. Another excellent starting point for beginners.Text HackingMultipleN/A1.0Beg04 Jun 1999
Text editing in Hebereke's PopoonLucianoTheWindowsFanThis is a document on text editing in Hebereke’s Popoon (in British English), it would be useful for translating the game.Text HackingSNESHebereke's Popoon1.0Beg01 Aug 2020
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner SNES programmers.AssemblySNESN/A1.0Beg17 May 2006
Tetris Disassemblylory1990Disassembly of Tetris for Sega GenesisSource CodeGENTetris1.0Adv13 May 2016
Tetris (NES) Music Format AddendumJustin Olbrantz (Quantam)Tetris (NES) uses the same music engine and format as Mother, which is already documented. This addendum to that specification provides the equivalent addresses and tables necessary to apply the fo….Audio HackingNESTetris1.0Int08 Jun 2022
Temporal Flux ManualChickenlumpHtml guide to Temporal Flux. Explains each basic function of the editor and how to use it. Temporal Flux database entryProgram SpecificSNESChrono Trigger1.0Beg24 Nov 2004
Technocop Music Source CodeJeroen TelTechnocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a….Source CodeNESTechnocop1.0Adv03 Feb 1993
TBL LibJayA C library for you to use when programming to add support for the venerable table file.Source CodeN/AN/A1.0Beg01 Jan 2000
Tales of the Abyss: All BGM Contents (List + Info)ArcanaXIXA comprehensive list of all audio content in TO7BGM.CVM in Tales of the Abyss PS2. Contains information on the format of audio (most BGM is saved as .ADX compressed audio, but overworld BGM is .PSF2 sequenced audio). Also contains instructions on ….Audio HackingPS2Tales of the Abyss1.0Int24 Jan 2022
Tables for DummiessatsuA reasonably comprehensive and relatively easy to read table document.Table FilesMultipleN/A2.5Beg01 Dec 1999
TableLibKlarthC++ library for table reading, dumping, and insertion. Functional samples with source included.Source CodeN/AN/A1.0Beg30 Dec 2006
Prev ... 1 2 3 4 [5] 6 7 8 9 ... 15 42 Next