TurboGrafx-16 Hardware Notes | Charles MacDonald | A fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate. | Hardware Info. | TG16 | N/A | 1.0 | Int | 28 Feb 2002 |
Turbografx-16 CD Syscard BIOS Functions - Bank 0 | Zeograd | The first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however. | Source Code | TGCD | N/A | 1.0 | Int | 10 Nov 2011 |
Turbografx-16 CD BIOS Math Functions | Dave Shadoff | This covers the BIOS functions that are used for mathematical operations. | Hardware Info. | TGCD | N/A | 1.0 | Int | 08 Aug 1996 |
Turbografx CD Intro | Dave Shadoff | Using Dungeon Explorer 2 as an example, David explains the Turbografx CD boot sector. | Hardware Info. | TGCD | N/A | 1.0 | Int | 07 May 1996 |
Turbografx CD Boot Sector | Jens Ch. Restemeier | This covers the $20 byte “header” of the boot sector of a Turbografx CD-ROM. | Hardware Info. | TGCD | N/A | 1.0 | Int | 14 Nov 1997 |
Trog!t Disassembly (Partial, NES/FC) | nattou | This program listing was automatically generated
using Bisqwit’s “clever-disasm” tool from
https://bisqwit.iki.fi/source/nescom.html
Inputs used were a trog.ini file available at
[url]https://github.com/micahcowan/trog…. | Source Code | NES | Trog! | 0.5 | Adv | 25 Mar 2020 |
Translhextion Source Code | Januschan | A full-featured hex/text editor. Unfortunately, Januschan had to stop developing the program, but he left behind its source code. | Source Code | N/A | N/A | 1.6c | Beg | 15 Sep 2001 |
Top Gear Music Source Code | Barry Leitch | This music source code was donated by Barry Leitch who was the music composer and audio programmer for the game. This package of source code is assembled by SNES Sound Development Software. Some of the files are missing including the main assembler a…. | Source Code | SNES | Top Gear | 1.0 | Adv | 07 Aug 2010 |
TMNT2 - Ram Map | MetHy | RAM map for TMNT2 (NES).
Only what I got with my limited understanding. | Game Specific | NES | Teenage Mutant Ninja Turtles II: The Arcade Game | 1.0 | Beg | 11 Feb 2021 |
TMD Packet List Format | Ricardo Reis | A document detailing the Playstation’s 3d graphics format. | Graphics Hacking | PSX | N/A | 1.0 | Adv | 22 Aug 2007 |
TMD Graphics Format | Ricardo Reis | A technical look at the Playstation’s 3d graphics format. | Graphics Hacking | PSX | N/A | 1.0 | Adv | 18 Aug 2007 |
Title Screen Hacking Made Easy | InVerse | An interesting document detailing a method for finding and editing title screen map data. | Graphics Hacking | Multiple | N/A | 1.0 | Int | 28 Feb 2003 |
Title Screen Hacking for the Gameboy with NO$GMB | Catalyst | A document detailing how to edit title screen graphics using the No$GMB emulator. | Graphics Hacking | GB | N/A | 1.3 | Beg | 01 Jan 2000 |
TIM Graphic Formats 1.0 | Klarth | This is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics. | Graphics Hacking | PSX | N/A | 1.0 | Adv | 19 Jan 2003 |
Tilemaps - Identifying, Modifying and Applications | Knirt | This document mainly covers techniques to identify and then modify tile maps. NES games are used as example to the techniques, but the content of this doc can be expanded to virtually any console. Finally, you can find some applications for the tile …. | Graphics Hacking | NES | N/A | 1.0 | Beg | 07 Aug 2009 |
TileLayer Pro palette file format | creaothceann | Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document. | Graphics Hacking | N/A | N/A | 1.0 | Int | 09 Feb 2007 |
Tile Molester v0.16 Source Code | SnowBro | Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi…. | Source Code | N/A | N/A | 0.16 | Adv | 11 Jan 2005 |
Tile Locations | Piken | This file gives hex locations for graphics in various games. | Game Specific | SNES | Multiple Games | 2004-04-04 | Beg | 04 Apr 2004 |
Tiertex Design Studios GBC Music Hacking | Lu9 | A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.) | Audio Hacking | GB | N/A | 1.0 | Int | 16 Jan 2015 |
TIA Color Charts | Glenn Saunders | A TIA color chart for NTSC,PAL and SECAM. A valuable chart to have when hacking or programming colors in a game. | Miscellaneous | 2600 | N/A | 1.0 | Beg | 08 Sep 2010 |