Xcalibur's Pointer Document | Xcalibur | A nice condensed document aimed at those wishing to master the art of SNES pointers. | Pointer Hacking | SNES | N/A | 1.1 | Int | 01 Jan 2000 |
WS Tech 2.3 | dox | The Wonderswan/Color technical notes from the Cygne website. | Hardware Info. | WS | N/A | 2.3 | Adv | 26 Sep 2007 |
Winter Gold Music Source Code | Jeroen Tel | This source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble. | Source Code | SNES | Winter Gold | 1.0 | Adv | 23 Nov 1995 |
Windwaker's Kirby's Adventure Notes | Windwaker | This is Windwaker’s notes for Kirby’s Adventure. | Game Specific | NES | Kirby's Adventure | 1.0 | Beg | 19 Mar 2007 |
WindThunder Script Format | D | This is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor. | File Formats | PC | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
WindThunder Package File Format | D | WindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’ | File Formats | PC | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
WindThunder ANI_FILE V1.0 Format | D | All animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001.
The ANI_FILE format is a running format designed to be streamed and played in real time. It&…. | File Formats | PC | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
WindThunder AMP_File V1.0 Format | D | AMP files are WindThunder’s transparent PCX format used in Heroine Anthem I&II. Their extension is usually .AMP, .000 or .001. | File Formats | PC | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
Wheel of Fortune Starring Vanna White Music Source Code | Barry Leitch | This music source code was donated by Barry Leitch, who is the audio composer and programmer for the game. This source code package is assembled by the PDS development kit and requires a conversion to public domain assemblers or a custom written asse…. | Source Code | NES | Wheel of Fortune: Featuring Vanna White | 1.0 | Adv | 07 Aug 2010 |
Warlocked Music Source Code | Jeroen Tel | This is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago. | Source Code | GB | Warlocked | 1.0 | Adv | 13 Nov 2010 |
VWF Routine for Dragon Slayer Jr. - Romancia on the NES | DvD | You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png file…. | Source Code | NES | Romancia | 1.0 | Adv | 27 Apr 2008 |
Virtual Boy Programmers Manual | David Tucker | David Tucker’s excellent work summarizes all known technical details of the Virtual Boy hardware. | Hardware Info. | VB | N/A | 0.521 | Adv | 01 Jan 2005 |
Venture Disassembly | Manuel Polik | A disassembly for the game Venture. Disassembled by Manuel Polik and Robert Mundschau. Compiles with DASM and vcs.h. | Source Code | 2600 | Venture | 1.0 | Adv | 04 Sep 2010 |
Various Saturn Hacking Docs | Cyber Warrior X | Here are the fabled Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before. | Miscellaneous | SAT | N/A | 1.0 | Beg | 25 Dec 2002 |
Variable Width Font | Stealth Translations | An example of how I would do a variable width font routine for a SNES game. | Source Code | SNES | N/A | 2.0 | Int | 20 Apr 2006 |
V Gundam Source Code | RedComet | The commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor. | Source Code | SNES | Kidou Senshi V Gundam | 1.0 | Beg | 25 Oct 2006 |
Using Pointers Effectively | Gideon Zhi | A document which describes how to save space by optimizing pointers. | Pointer Hacking | Multiple | N/A | 1.0 | Int | 09 Apr 2002 |
UPS File Format Specification | Near | The UPS Patching file format specification. | File Formats | N/A | N/A | 1.0 | Beg | 18 Apr 2008 |
Understanding The Legend of Zelda Screens, Columns, and Blocks | gzip | This document explains how screen, column, and block data is stored in The Legend of Zelda. When working with Zelda screen data it’s also recommended to check out Legend of Zelda Map Generator.
Suggestions and corr…. | Game Specific | NES | The Legend of Zelda | 2.0 | Int | 26 Jun 2022 |
Ultima: Quest of the Avatar | John David Ratliff | This document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System. | Game Specific | NES | Ultima: Quest of the Avatar | 1.0 | Int | 01 Jan 2005 |