NTSC 2C02 Technical Reference | Brad Taylor | Low level details of the NES PPU, including timing info. A must-have for emu devers.
Note: The blurb about MMC3 IRQ operation is incorrect. | Hardware Info. | NES | N/A | 5th Releas | Adv | 23 Apr 2004 |
Notes - Dragon Warrior III | g8z et al | MMC1 PRG bankswap example. Intended for understanding mapper expansion. | Hardware Info. | NES | Dragon Warrior III | 1.0 | Int | 13 May 2006 |
NitroFS in a nutshell | henke37 | A short guide in my own words about the format of the filesystem that all DS games have available. | File Formats | NDS | N/A | 1.1 | Int | 08 Apr 2011 |
Nintendo SHVC Scope BIOS | Revenant | This is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software. | Assembly | SNES | Multiple Games | 1.0 | Int | 31 Jan 2013 |
Nintendo Gameboy Cribsheet | Justin Lloyd | A reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from. | Hardware Info. | GB | N/A | 1.1 | Int | 26 Feb 2003 |
Nintendo Entertainment System Architecture | Marat Fayzullin | A rather in-depth (if out of date) document on the NES system architecture. | Hardware Info. | NES | N/A | 1.4 | Beg | 09 Sep 1996 |
Nintendo DS File Formats | Low Lines | A quick summary of some of the file formats used by DS games. | File Formats | NDS | N/A | 1.0 | Int | 25 Aug 2010 |
Ninja Gaiden 3 hacking values | DANGER X | This archive includes 1 document with the enemy and item location values to allow you to change them in every stage, 1 image with the enemy types, and another text file with diverse hex values, like weapon nimpo consumption, level and enemy palette,l…. | Game Specific | NES | Ninja Gaiden III: The Ancient Ship of Doom | 1.0 | Beg | 26 Jul 2018 |
NINJA 2.0 File Format | D | The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0. | File Formats | N/A | N/A | 2.0 | Beg | 29 Jun 2006 |
NINJA 1.0 File Format | D | The NINJA 1.0 patch format, designed as a replacement to IPS. | File Formats | N/A | N/A | 1.0 | Int | 24 Feb 2004 |
Nijuu Music Source Code | Neil Baldwin | Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career. | Source Code | NES | N/A | 0.01b | Adv | 18 Nov 2009 |
Night Driver | Dennis Debro | Disassembly of the game Night Driver. Compiled with DASM, vcs.h version 105 and greater, and macro.h. | Source Code | 2600 | Night Driver | 1.0 | Adv | 04 Sep 2010 |
Neutopia Resources | sveniroth | The docx file is for making sense of the data extracted by konkers: https://github.com/konkers/neutopia-docs/tree/main/areas It includes an explanation of the warp table for changing entrances and exits and images to quickly identify and edit enemies…. | Game Specific | TG16 | Neutopia | 1.0 | Int | 11 Feb 2021 |
Neutopia II (JP) Resources | sveniroth | Neutopia II Maps.pptx shows room IDs for the overworld and crypt maps. Crypts 1-5 are on map 02, crypts 6-8 plus Salamander and Zorbon are on map 03. Screenshots for each crypt rooms tile layout can be found in crypt rooms.zip
Neutopia II Enemy I…. | Game Specific | TG16 | Neutopia II | 1.0 | Int | 02 Mar 2021 |
NESDEV Tutorial | zero soul | This is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more. | Assembly | NES | N/A | 1.0 | Adv | 30 Jul 2001 |
NES Sound demo | TFG | NES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included. | Assembly | NES | N/A | 1.0 | Int | 01 Dec 2008 |
NES ROM Hacking | §N¥ÅP§ÎD¤ | An easy to follow guide to NES romhacking. | Text Hacking | NES | N/A | 1.0 | Beg | 18 Jan 2001 |
NES Rom Expansion 102 | TFG | TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug. | Assembly | NES | N/A | 1.0 | Adv | 20 Oct 2004 |
NES Rom Expansion 101 | TFG | A nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers. | Assembly | NES | N/A | 1.0 | Int | 13 Jun 2007 |
NES Rom Expansion | KingMike's Translations | A document describing how one would go about expanding NES ROMs. | Assembly | NES | N/A | 1.0 | Adv | 05 Feb 2008 |