PC Engine Assembly docs | Tomaitheous | This bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware. | Assembly | TG16 | N/A | 3.21 | Int | 09 Apr 2005 |
Paper Mario: The Thousand-Year Door Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This version contains control codes, however a cleaned-up version without codes is also available on this website.
…. | Game Specific | GC | Paper Mario: The Thousand-Year Door | 1.02 | Beg | 19 Jan 2015 |
Paper Mario: The Thousand-Year Door Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with…. | Game Specific | GC | Paper Mario: The Thousand-Year Door | 1.02 | Beg | 19 Jan 2015 |
Paper Mario: Sticker Star Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if vi…. | Game Specific | N/A | Paper Mario: Sticker Star | 1.0 | Int | 19 Jan 2015 |
Paper Mario: Sticker Star Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++…. | Game Specific | N/A | Paper Mario: Sticker Star | 1.0 | Beg | 19 Jan 2015 |
Paper Mario Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if viewed wit…. | Game Specific | N64 | Paper Mario | 1.12 | Beg | 19 Jan 2015 |
Paper Mario Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++, which …. | Game Specific | N64 | Paper Mario | 1.04 | Beg | 19 Jan 2015 |
Palette Modifications of an NES file using a Hex Editor | AC2k | A document detailing NES palette hacking. | Palette Hacking | NES | N/A | 1.8 | Beg | 14 May 2008 |
PAC File format | henke37 | PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files! | File Formats | NDS | N/A | 1.0 | Int | 05 Apr 2011 |
Overlord Music Source Code | Jeroen Tel | This music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa…. | Source Code | NES | Overlord | 1.0 | Adv | 03 Feb 1993 |
Outlaw Disassembly | Manuel Polik | Disassembly for the Atari 2600 game, Outlaw. Compiles with DASM. | Source Code | 2600 | Outlaw | 1.0 | Adv | 04 Sep 2010 |
Otaku No PC Engine Cribsheet | Tomaitheous | Page 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper) | Assembly | TG16 | N/A | 1.0.3 | Adv | 03 Feb 2011 |
Orochimaru's Perfect Guide to Hyrule Magic | Orochimaru | A very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info…. | Game Specific | SNES | The Legend of Zelda: A Link to the Past | 2.0 | Beg | 01 Jan 2005 |
Oracle of Seasons ROM Hacking | Jigglysaint | A document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things. | Game Specific | GB | The Legend of Zelda: Oracle of Seasons | 1.0 | Beg | 14 May 2008 |
OneBus Clone Unit Source Code | OEM | OneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if …. | Source Code | NES | N/A | 1.0 | Adv | 22 Mar 2011 |
Ogre Battle Rom Map | FinS | This document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version. | Game Specific | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |
Ogre Battle ROM Data | VerySneaky | Ogre Battle ROM data in spreadsheet format. | Game Specific | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |
Ogre Battle Compressed Graphics Locations | FinS | Document which contains the locations for compressed graphics in the game Ogre Battle for the SNES. | Graphics Hacking | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |
Official Documentation on the SH-2 | OEM | Hitachi’s docs on the 32x’s two main processors. | Hardware Info. | 32X | N/A | 1.0 | Adv | 18 Aug 1997 |
Nuts & Milk Data | elbobelo | Here is a list of all the data for Nuts & Milk. From level data to sound data, he was working on a hack that was title “Donkey Kong 2″ to show off the ASM, sound and level changes, it’s at the following link…
[url]http://acmlm.kafuk…. | Game Specific | NES | Nuts & Milk | 1.0 | Beg | 14 Apr 2008 |