Reading Data Through a Table | ZackMan | A document with included sample code describing how to support table files in your programs. | Source Code | N/A | N/A | 1.0 | Beg | 14 May 2008 |
Random Number Generator for SNES | FinS | This is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor.
Creates a table of random numbers at $1100 ram or edit to a chosen location.
| Assembly | SNES | Multiple Games | 1.0 | Int | 02 Mar 2014 |
RAMsetta Stone Secret of Evermore | phonymike | This is a new style of document to show the conversion of SRAM locations into WRAM locations. In other words, saveram and savestate locations. It is quicker and easier to search a savestate’s data, than to trek back to find a save point to make …. | Game Specific | SNES | Secret of Evermore | 1.0 | Beg | 08 Feb 2021 |
Qwertie’s SNES Documentation Plus DMA Revision 6 | Qwertie | Contains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
- Has “big-endian” and “little-endian” mixed up
[l…. | Hardware Info. | SNES | N/A | 2.1 | Adv | 01 Jan 1998 |
Quick CDrom explanation | Doomed | A very technical document on the PSX CD ROM drive. | Hardware Info. | PSX | N/A | 1.0 | Adv | 01 Jan 2000 |
QuackShot Disassembly | lory1990 | Disassembly of QuackShot for Sega Genesis. | Source Code | GEN | QuackShot | 1.0 | Adv | 30 Aug 2017 |
QDA Package Format | D | The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon. | File Formats | PC | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
Puyo Puyo Fever GBA Table & Notes | Tasos500 | A set of notes, as well as a table file for Puyo Puyo Fever GBA, along with a proof of concept patch showcasing how a text hack could work in this game. The notes are quite messy, and the table is missing many kana, but contains most relevant charact…. | Table Files | GBA | Puyo Pop Fever | 1.0 | Beg | 19 Feb 2023 |
PsyQ SNES Development Manual | Psygnosis | This is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc).
Commercial games like the platformer …. | Assembly | SNES | N/A | 1.0 | Adv | 01 Jan 1994 |
PSX VBlank | Doomed | This demonstrates a simple VBlank IRQ for the Playstation. | Source Code | PSX | N/A | 1.0 | Beg | 28 Sep 1999 |
Pseudo 16x16 Tiles | Piken | Detailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout. | Graphics Hacking | SNES | Multiple Games | 2004-04-04 | Adv | 04 Apr 2004 |
Programming the Z80 | Rodnay Zaks | Programming the Z80 is a very complete book for learning the basics of how to program systems that use the microprocessor Zilog 80. This book covers the basics, starting from various number systems, including hexadecimal and binary. Also covering flo…. | Assembly | Multiple | N/A | 3.0 | Int | 01 Jan 1981 |
Programming the Atari 2600 | Andrew Davie | This document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console. | Assembly | 2600 | N/A | 1.0 | Int | 04 Jan 2006 |
Programming the 65816 | William Labiak | This is a book that teaches you how to assembly program on the 65816 microprocessor. It teaches you many things, starting from number systems, boolean math. Including the technical details about the 65816 microprocessor. | Assembly | Multiple | N/A | 1.0 | Int | 01 Jan 1986 |
Programming the 65816 | Western Design Center | Official programming guide to the 65816 microprocessor. Also includes documentation on the 6502, 65C02 and 65802 microprocessors. 469 pages covering basic assembly language concepts, microprocessor architecture, instruction sets, simple and complex…. | Assembly | SNES | N/A | 1.0 | Int | 28 Apr 1992 |
Programming the 6502 | Rodnay Zaks | This is a 408 page book that teaches you how to program on systems that use a 6502 microprocessor. Many basic concepts will be explained, starting with number systems, computer math and then on to flow charting. Many technical aspects will be explain…. | Assembly | Multiple | N/A | 4.0 | Int | 01 Jan 1983 |
Prizmatic's Strike Double D Back Sports SLAP BOXING | Prizmatic | Game Rules and Instructions | Game Specific | PC | N/A | 1.0 | Beg | 03 Mar 2021 |
Print GPU | Doomed | This routine shows how to print text to the screen, by using the GPU. | Source Code | PSX | N/A | 1.0 | Beg | 18 May 1999 |
PPF Patcher | D | A simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches. | Source Code | PSX | N/A | 2.0 | Beg | 03 Jul 2006 |
Power-Up Card Data Doc | LuigiBlood | Power-Up Card Data Description, all about Items, Lives, and Switch Data. | Game Specific | GBA | Super Mario Advance 4: Super Mario Bros. 3 | 1.0 | Beg | 24 Jun 2010 |