Newest Hacks

Christmas Richter Mode Dragon Ball Z: Budokai 2 Undub Super Bomberman: No Walk Sounds Ballz 3D - Fastrom

Newest Translations

Tetris Power Drive Super Metroid Exile

Newest Reviews

Dragon Fighter: Dragon Hero Edition Super Mario RPG: Relocalized Final Fantasy Megaman 1 - The New Lands Remastered

Featured Hack Images

Double Dragon - Arcade Fix Marble City Mega Man 3 - Ridley X Hack 2 Super Mario Bros. - Remix 3 The Link Adventures

Featured Translation Images

Kouryuu Densetsu Villgust: Kieta Shoujo Maou no Akuji Front Mission Dragon Ball Z: Super Gokūden - Kakusei Hen

Recent Updates

  • Translations
    Updated the patch because the previous version wouldn't work with all US roms of Exile.
  • Games
    Fixed title (apparently Hamelin is spelt Hameln)
  • Games
    Title fixed
  • Games
    Removed alternate title
  • Games
    Removed alternate tile and changed released date
Documents
General Information
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(281 to 300) of 824 Results
Title DescendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Reading Data Through a TableZackManA document with included sample code describing how to support table files in your programs.Source CodeN/AN/A1.0Beg14 May 2008
Random Number Generator for SNESFinSThis is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor. Creates a table of random numbers at $1100 ram or edit to a chosen location.
  • 130 random bytes
  • 2….
AssemblySNESMultiple Games1.0Int02 Mar 2014
RAMsetta Stone Secret of EvermorephonymikeThis is a new style of document to show the conversion of SRAM locations into WRAM locations. In other words, saveram and savestate locations. It is quicker and easier to search a savestate’s data, than to trek back to find a save point to make ….Game SpecificSNESSecret of Evermore1.0Beg08 Feb 2021
Qwertie’s SNES Documentation Plus DMA Revision 6QwertieContains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
  • Has “big-endian” and “little-endian” mixed up
  • [l….
Hardware Info.SNESN/A2.1Adv01 Jan 1998
Quick CDrom explanationDoomedA very technical document on the PSX CD ROM drive.Hardware Info.PSXN/A1.0Adv01 Jan 2000
QuackShot Disassemblylory1990Disassembly of QuackShot for Sega Genesis.Source CodeGENQuackShot1.0Adv30 Aug 2017
QDA Package FormatDThe QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
Puyo Puyo Fever GBA Table & NotesTasos500A set of notes, as well as a table file for Puyo Puyo Fever GBA, along with a proof of concept patch showcasing how a text hack could work in this game. The notes are quite messy, and the table is missing many kana, but contains most relevant charact….Table FilesGBAPuyo Pop Fever1.0Beg19 Feb 2023
PsyQ SNES Development ManualPsygnosisThis is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc). Commercial games like the platformer ….AssemblySNESN/A1.0Adv01 Jan 1994
PSX VBlankDoomedThis demonstrates a simple VBlank IRQ for the Playstation.Source CodePSXN/A1.0Beg28 Sep 1999
Pseudo 16x16 TilesPikenDetailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.Graphics HackingSNESMultiple Games2004-04-04Adv04 Apr 2004
Programming the Z80Rodnay ZaksProgramming the Z80 is a very complete book for learning the basics of how to program systems that use the microprocessor Zilog 80. This book covers the basics, starting from various number systems, including hexadecimal and binary. Also covering flo….AssemblyMultipleN/A3.0Int01 Jan 1981
Programming the Atari 2600Andrew DavieThis document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console.Assembly2600N/A1.0Int04 Jan 2006
Programming the 65816William LabiakThis is a book that teaches you how to assembly program on the 65816 microprocessor. It teaches you many things, starting from number systems, boolean math. Including the technical details about the 65816 microprocessor.AssemblyMultipleN/A1.0Int01 Jan 1986
Programming the 65816Western Design CenterOfficial programming guide to the 65816 microprocessor. Also includes documentation on the 6502, 65C02 and 65802 microprocessors. 469 pages covering basic assembly language concepts, microprocessor architecture, instruction sets, simple and complex….AssemblySNESN/A1.0Int28 Apr 1992
Programming the 6502Rodnay ZaksThis is a 408 page book that teaches you how to program on systems that use a 6502 microprocessor. Many basic concepts will be explained, starting with number systems, computer math and then on to flow charting. Many technical aspects will be explain….AssemblyMultipleN/A4.0Int01 Jan 1983
Prizmatic's Strike Double D Back Sports SLAP BOXINGPrizmaticGame Rules and InstructionsGame SpecificPCN/A1.0Beg03 Mar 2021
Print GPUDoomedThis routine shows how to print text to the screen, by using the GPU.Source CodePSXN/A1.0Beg18 May 1999
PPF PatcherDA simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.Source CodePSXN/A2.0Beg03 Jul 2006
Power-Up Card Data DocLuigiBloodPower-Up Card Data Description, all about Items, Lives, and Switch Data.Game SpecificGBASuper Mario Advance 4: Super Mario Bros. 31.0Beg24 Jun 2010
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