SD Hero Soukessen Document | DANGER X | SD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc. | Game Specific | NES | SD Hero Soukessen: Taose! Aku no Gundan | 1.0 | Beg | 13 Feb 2018 |
Save State Hacking with Visual Basic | TFG | A nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states. | Save State Hacking | NES | N/A | 2.1 | Beg | 29 Apr 2001 |
Saturn Dev Kit Manual | Psygnosis | This is a page-for-page copy of the manual included in the Saturn Development Kit by PSYQ. | Assembly | SAT | N/A | 1.0 | Int | 01 Jan 1996 |
S-NES Emulator SE Sound Code | F.H. | This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes …. | Source Code | SNES | N/A | 1.0 | Int | 05 Nov 2004 |
S-DD1 Algorithm Documentation | Andreas Naive | Documentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines. | Source Code | SNES | N/A | 1.0 | Adv | 10 Oct 2004 |
Rygar Data | Optomon | Information on Doors, Text, and Sprites for the NES game Rygar. | Game Specific | NES | Rygar | 1.0 | Int | 29 Nov 2018 |
RomHacking 103 - ScriptInsertion | Bunkai | After doing a script dump and editing the font, any translation project needs to insert the translated text.
This document is a standalone guide to insert the text using Atlas, Notepad++, Windhex, and any hex calculator.
However, this paper is…. | Text Hacking | GB | N/A | 1.0 | Beg | 18 Apr 2022 |
RomHacking 102 - Font & Sprites | Bunkai | This document attempts to be a guide for completely beginners to start their path in the romhacking and edition of fonts and sprites (in addition, it explains a basic palette search and edition).
The paper tries to explain the basic technical kno…. | Graphics Hacking | GB | N/A | 1,0 | Beg | 16 Apr 2022 |
ROMHacking 101 - Script Dump | Bunkai | This document attempts to be a guide for completely beginners to create their first script dump. Explaining basic technical knowledge and any how-to during the process, in the most easy way possible.
It makes use of the following tools, which mean…. | Text Hacking | GB | N/A | 1.01 | Beg | 11 Apr 2022 |
ROMhacking - PSP basics | Bunkai | This guide contains explanations to reverse engineering a PSP game to create a translation patch, using as example the “digivice ver. portable psp” ISO. (it has plenty of images to make the understanding easier)
Warning: Some files and/or meth…. | Miscellaneous | PSP | Digivice Ver. Portable | 0.9 | Beg | 27 Mar 2023 |
Romancing Saga VWF Source Code | F.H. | This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared. | Game Specific | SNES | Romancing SaGa | 1.0 | Adv | 28 Dec 2004 |
Romancing Saga Quick Notes | F.H. | This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff. | Game Specific | SNES | Romancing SaGa | 1.0 | Adv | 23 Apr 2004 |
Romancing Saga 2 VWF | LordTech | Example of VWF on SNES. | Source Code | SNES | Romancing SaGa 2 | 1.0 | Adv | 08 Nov 2011 |
Romance of Forgotten Kingdom Staff Roll Image File Format | Tauwasser | A brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom.
Includes a 010 Editor binary template to parse image files. | File Formats | PC | Mangguk Jeon'gi: Ichyeojin Nara-ui Iyagi | 1.0 | Int | 09 Oct 2011 |
ROM Hacking/Translating for Anyone Volume 2 | UtilMike | A brief overview to the major aspects of hacking ROMS. | Text Hacking | Multiple | N/A | 1.5 | Beg | 12 Jan 2011 |
ROM Hacking/Translating for Anyone Volume 1 | UtilMike | A brief overview to the major aspects of hacking ROMS. | Text Hacking | Multiple | N/A | 1.5 | Beg | 06 Nov 2011 |
ROM Hacking 202 - Reverse engineering with the debugger | YasaSheep | This is a continuation of Bunkai’s intro ROM hacking series using Kikansha Thomas - Friends of Sodor. In this tutorial we explore using BGB’s debugger and VRAM tools to find the graphics decompression algorithm and reverse engineer it.
T…. | Game Specific | GB | Kikansha Thomas - Sodor-tou no Nakamatachi | 1.0 | Beg | 06 May 2022 |
ROM Hacking 201 - A non-ASM approach to compressed data | abridgewater | This can be considered a follow-on from Bunkai’s introductory ROM hacking series using Kikansha Thomas - Sodor-tou no Nakamatachi. In this tutorial we find some compressed and decompressed graphics data for the title screen and reverse engineer th…. | Miscellaneous | GB | Kikansha Thomas - Sodor-tou no Nakamatachi | 1.0 | Beg | 08 May 2022 |
Rockman 5: Hacking notes | StalkerMaestro | There are 9 notepad files to edit.
Begin to game, boss, checkpoints and boss points, minor sprites, misc, special blocks, special sprites and animations, weapons, wily 3 capsules. This works with Rockman 5 (Jap) not Megaman V (USA), any parts of t…. | Assembly | NES | Mega Man 5 | 1.0 | Beg | 12 Dec 2022 |
Rockman 2 Energy Speed Data | Yave | Rockman 2 Energy Speed Data by Yave Yu.
This document will help you to change energy charging speed. | Game Specific | NES | Mega Man 2 | 1.0 | Int | 25 Feb 2019 |