Title | Author | Description | Category | Platform | Game | Ver | Level | Date ![]() |
---|---|---|---|---|---|---|---|---|
Solomon's Key ROM map (all versions) | kaimitai | A fairly complete ROM map document for the US, EU and JP-versions of the game. | Game Specific | NES | Solomon's Key | 1.0 | Adv | 21 Jan 2023 |
Super Mario Bros. 3 Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Super Mario Bros. 3 in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.
v1.1:
| Audio Hacking | NES | Super Mario Bros. 3 | 1.1 | Int | 20 Jan 2023 |
Apply PPF | Paradox | The program install the PPF patches. During the installation, progress is displayed.
The ApplyPPF works faster than his analogues, best suited for installing large patches.
| Source Code | PSX | N/A | 3.1 | Beg | 27 Dec 2022 |
Shin Megami Tensei: if... ROM map | A Friendly Irin | Text file listing the location of several databases (demons, equipment, text, and some miscellany) in the ROM and the purpose of many RAM values in Shin Megami Tensei: if… It is by no means comprehensive, but should cover the most important values….. | Game Specific | SNES | Shin Megami Tensei if... | 0.9 | Int | 18 Dec 2022 |
Shin Megami Tensei: if... Text Dump (EN) | A Friendly Irin | English text dump for Shin Megami Tensei: if… Separated into two text files, one for dialogue and one for data such as item and skill names. Some battle message text codes appear to be missing, but the text should otherwise be coherent. | Game Specific | SNES | Shin Megami Tensei if... | 0.9 | Beg | 17 Dec 2022 |
Shin Megami Tensei: if... Character Tables (EN) | A Friendly Irin | Character tables for the English fan-translated version of Shin Megami Tensei: if… There are two character tables, one for regular dialogue and one for battle messages. Character codes are the same between the two tables, but command codes differ. | Game Specific | SNES | Shin Megami Tensei if... | 1.0 | Beg | 17 Dec 2022 |
Rockman 5: Hacking notes | StalkerMaestro | There are 9 notepad files to edit. Begin to game, boss, checkpoints and boss points, minor sprites, misc, special blocks, special sprites and animations, weapons, wily 3 capsules. This works with Rockman 5 (Jap) not Megaman V (USA), any parts of t…. | Assembly | NES | Mega Man 5 | 1.0 | Beg | 12 Dec 2022 |
Shin Megami Tensei II Character Tables (EN) | A Friendly Irin | Character tables for the English fan-translated version of Shin Megami Tensei II. The game uses three tables: One for dialogue, one for menu/system text, and one for battle messages. Character codes are mostly the same, but command codes differ. | Game Specific | SNES | Shin Megami Tensei II | 1.0 | Beg | 01 Dec 2022 |
Shin Megami Tensei II Text Dump (EN) | A Friendly Irin | Three text files containing the text of the EN fan-translated version of Shin Megami Tensei II. Separated into three files (dialogue, data, and battle messages) due to each using a different character table. Text with no corresponding pointer tables …. | Game Specific | SNES | Shin Megami Tensei II | 1.01 | Beg | 01 Dec 2022 |
SNES Sprite Graphic Tutorial. For Donkey Kong Country | Chris | This is a tutorial on how to edit Sprite Graphics in Donkey Kong Country. Starting from the ground up. A quick overview on SNES Graphics Format along with an in depth Tutorial with lots of images to help guide you through the DKC/SNES Graphic Format….. | Graphics Hacking | SNES | Donkey Kong Country | 1.0 | Beg | 27 Nov 2022 |
Breath of Fire IV Text Hacking Guide | navarchos | This document explains text hacking for the Playstation 1 release of Breath of Fire IV. This guide covers the following versions of the game:
| Text Hacking | PSX | Breath of Fire IV | 1.7 | Int | 27 Nov 2022 |
Sega CD ROM Hacking Guide | Tony Hedstrom | This is a guide that shows you how to hack/patch different things into your Sega CD ROMs using a hex editor. There are several games included. The guide gives you a string of numbers to enter into your favorite hex editor and when the hex editor …. | Cheat Codes | SegaCD | N/A | 1.3 | Beg | 21 Nov 2022 |
Castle of Illusion - Disassembly (Translation) | RadioTails | This is a partial disassembly of Castle of Illusion (Japan Version) to make translating the game to another language a lot easier (providing the language uses ASCII, otherwise major changes would have to be made). All the Japanese text has been re…. | Assembly | GEN | Castle of Illusion: Starring Mickey Mouse | 1.0 | Int | 31 Oct 2022 |
PCSX with Debugger | zHAOsILi | A debugger written on top of the PCSX source code. Allows read/write breakpoint setting for registers and memory as well as display/browsing of registers, instructions, and memory.
…. | Source Code | PSX | N/A | 1.6ver7 | Adv | 23 Oct 2022 |
Lufia 4 rom structure | Digisalt | These files contain an indepth look into the internal structure of Lufia 4 for the GBA. Having finished the german translation for Lufia 1, I intended to translate this too but never got around finishing this. So here is all the info gathered abour …. | Game Specific | GBA | Lufia: The Ruins of Lore | 1.0 | Beg | 11 Oct 2022 |
Marble Madness High Scored Data | S. K. Dumbbus | This is a document for changing the High Score “High Rollers” Data of the NES Marble Madness The details are a bit limited in the Known codes department but it explains and show cases how you can easily use the Control Codes “Hex&qu…. | Game Specific | NES | Marble Madness | 1.0 | Beg | 15 Sep 2022 |
Entities.ebp Documentation | OEA | This documentation explains everything that has been discovered about the file Entities.ebp, which contains the legendary “statistics table” allowing for editing of most of the values for units (and other, well, entities) in LEGO Battles. | Game Specific | NDS | LEGO Battles | 1.4 | Int | 09 Sep 2022 |
Breath of Fire III Text Hacking Guide | navarchos | This document explains text hacking for the Playstation 1 release of Breath of Fire III.
This guide covers the following versions of the game:
| Text Hacking | PSX | Breath of Fire III | 1.4 | Int | 26 Aug 2022 |
Animations Info/Instructions to Modify | ArcanaXIX | Document detailing all of the information I have on how animations are coded in Ghost Trick, and some instructions on how to find, replace, or modify animations by editing the hex code. Includes an example. | Game Specific | NDS | Ghost Trick: Phantom Detective | 1.0 | Int | 03 Aug 2022 |
Kyatto Ninden Teyandee all text routines | Yugisokubodai | All text routines used in the game. The source includes some hacked routines used in my Vietnamese translation. | Assembly | NES | Kyattou Ninden Teyandee | 1.0 | Adv | 30 Jul 2022 |