|SNES and GB sprite storage formats||Piken||This document covers several different storage formats for GB and SNES graphics.||Graphics Hacking||Multiple||N/A||0.0||Int||28 May 1998|
|Super Castlevania IV: Graphics decompression||TFG||Unfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….||Graphics Hacking||SNES||Super Castlevania IV||0.1a||Int||01 Dec 2008|
|Console Graphics Document||Klarth||Descriptions of graphics storage methods for the NES, SNES, NGPC, Virtual Boy, SMS, Game Gear, WSC, and Genesis.||Graphics Hacking||Multiple||N/A||0.7||Int||18 Jul 2000|
|Hacking Custom Intros Into SNES ROMs||DackR||This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS.
The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find.
Special Thanks to MrRichard999 fo….||Graphics Hacking||SNES||N/A||1.0||Int||10 Jul 2018|
|Editing Fonts without the Aid of a Graphics Editor||Partial Translations||A document explaining how to edit bitplane fonts with a hex editor.||Graphics Hacking||Multiple||N/A||1.0||Int||01 Oct 2009|
|SOR2 - Custom character portraits||Dha_Lau_Hoo||This is a guide on how to add custom portraits to Streets of Rage 2.
Before you start, you need these tools:
1. Pancake 2
3….||Graphics Hacking||GEN||Streets of Rage 2||1.0||Int||22 Nov 2018|
|How to start hacking your own ROMs||Justin Anderson||A guide to changing graphics in games by using the Nesticle emulator.||Graphics Hacking||NES||N/A||1.0||Beg||14 Oct 1997|
|An Introduction to Understanding/Hacking 8 Bit Graphics||Prez||A guide to working with graphics using only a hex editor.||Graphics Hacking||Multiple||N/A||1.0||Int||14 May 2008|
|Name Table & Pattern Table Doc||Johnie Do||A document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.||Graphics Hacking||NES||N/A||1.0||Beg||14 May 2008|
|NES 16×16 Tile Format||Gideon Zhi||A document detailing instructions for dealing with 16×16 NES tiles.||Graphics Hacking||NES||N/A||1.0||Int||13 Jun 2007|
|TIM Graphic Formats 1.0||Klarth||This is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.||Graphics Hacking||PSX||N/A||1.0||Adv||19 Jan 2003|
|Title Screen Hacking Made Easy||InVerse||An interesting document detailing a method for finding and editing title screen map data.||Graphics Hacking||Multiple||N/A||1.0||Int||28 Feb 2003|
|TMD Graphics Format||Ricardo Reis||A technical look at the Playstation’s 3d graphics format.||Graphics Hacking||PSX||N/A||1.0||Adv||18 Aug 2007|
|SMB Title Screen Editor - English Manual||NesDraug||If you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does.
SMB Title Screen Editor:
https://www.romhacking.net/reviews/3400/#review||Graphics Hacking||NES||Super Mario Bros.||1.0||Beg||11 Jul 2019|
|TMD Packet List Format||Ricardo Reis||A document detailing the Playstation’s 3d graphics format.||Graphics Hacking||PSX||N/A||1.0||Adv||22 Aug 2007|
|Zanac Map Graphics Guide||ManxomeBromide||Describes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….||Graphics Hacking||NES||Zanac||1.0||Int||23 May 2020|
|Changing team flags in ISS Deluxe||Lusofonia||This document teaches you how to edit the flags in International Superstar Soccer Deluxe. Intermediate hacking knowledge is required.||Graphics Hacking||SNES||International Superstar Soccer Deluxe||1.0||Int||11 Jan 2021|
|Graphics Hacking||RedComet||A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.||Graphics Hacking||N/A||N/A||1.0||Beg||24 Dec 2005|
|TileLayer Pro palette file format||creaothceann||Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.||Graphics Hacking||N/A||N/A||1.0||Int||09 Feb 2007|
|Mega Man Title Screen Chart||Googie||Here’s something that’ll help people who wants to hack the Mega Man title screen.||Graphics Hacking||NES||Mega Man||1.0||Beg||19 May 2007|