Newest Hacks

Super Street Fighter II Hiscore SRAM Blooper Facelift NWC 1990 Start Patch Automatic Ledgegrab

Newest Translations

Yu-Gi-Oh! 5D's Tag Force 6 Adventure Island III Double Dragon II: The Revenge Contra Force

Newest Utilities

TKMK00 to MIO0 Super Zelda Editor Move Animation Creator Text Pattern Finder

Newest Reviews

Fire Emblem: Thracia 776 Yu-Gi-Oh! 5D's Tag Force 6 Fire Emblem: Monshou no Nazo Darkwing Duck In Edoropolis

Newest Homebrew

Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

Featured Hack Images

Imitation Art Kaizo Mario World 3 Contra - Annihilation of the Green Falcon Supa Dupa World Cup

Featured Translation Images

Ys Cyber Knight Rockman EXE 4.5: Real Operation Bleach: Versus Crusade

Recent Updates

Documents
General Information
Button

(1 to 20) of 38 Results
TitleAuthorDescriptionCategoryPlatform DescendingGameVerLevelDate
Downtown Nekketsu Monogatari CompressionTomaitheousDowntown Nekketsu Monogatari’s LZ77 compression scheme explained. (Also shows were the font for the in-game text is located.)Graphics HackingTGCDDowntown Nekketsu Monogatari1.0Int07 Jul 2007
Bonk's Adventure Tile and Tilemap FormatTomaitheousThis document covers the tile compression format, tilemap format, metatile format. This document does not cover the sprite compression format.Graphics HackingTG16Bonk's Adventure1.0Int07 Jul 2007
Changing arrow cursor in dialog choicesBregaladThis doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.Graphics HackingSNESFinal Fantasy III2.0Beg19 Mar 2017
Changing team flags in ISS DeluxeLusofoniaThis document teaches you how to edit the flags in International Superstar Soccer Deluxe. Intermediate hacking knowledge is required.Graphics HackingSNESInternational Superstar Soccer Deluxe1.0Int11 Jan 2021
Dream Maze: Kigurumi no Daibouken (SFC) FontKingMike's TranslationsA detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.Graphics HackingSNESDream Maze: Kigurumi Daibouken1.0Int02 Nov 2011
Equinox Hacking DocumentJigglysaintThis is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.Graphics HackingSNESEquinox1.0Beg14 May 2008
How to Edit 16×16 tilesDavid TimkoExplains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.Graphics HackingSNESN/A1.2Beg21 May 2007
FX GraphicsPikenA little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.Graphics HackingSNESMultiple Games2003-04-04Int04 Apr 2003
Ogre Battle Compressed Graphics LocationsFinSDocument which contains the locations for compressed graphics in the game Ogre Battle for the SNES.Graphics HackingSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
Hacking Custom Intros Into SNES ROMsDackRThis tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS. The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find. Special Thanks to MrRichard999 fo….Graphics HackingSNESN/A1.0Int10 Jul 2018
Pseudo 16x16 TilesPikenDetailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.Graphics HackingSNESMultiple Games2004-04-04Adv04 Apr 2004
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aInt01 Dec 2008
TIM Graphic Formats 1.0KlarthThis is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.Graphics HackingPSXN/A1.0Adv19 Jan 2003
TMD Graphics FormatRicardo ReisA technical look at the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0Adv18 Aug 2007
TMD Packet List FormatRicardo ReisA document detailing the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0Adv22 Aug 2007
6502 Palette Changing Tutorialwindwalker101This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.Graphics HackingNESN/A1.0Adv20 Apr 2013
Hacking Your Way to Superstardom with the NESticle EmulatorAC2kAn old guide to graphics hacking using the Nesticle emulator.Graphics HackingNESN/A1.2Beg14 May 2008
How to start hacking your own ROMsJustin AndersonA guide to changing graphics in games by using the Nesticle emulator.Graphics HackingNESN/A1.0Beg14 Oct 1997
Name Table & Pattern Table DocJohnie DoA document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.Graphics HackingNESN/A1.0Beg14 May 2008
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
[1] 2 Next