Title ![]() | Author | Description | Category | Platform | Game | Ver | Level | Date |
---|---|---|---|---|---|---|---|---|
Capcom MMC3 Sound Engine Information | za909 | Here is some information regarding MMC3 Sound channels | Audio Hacking | NES | N/A | 1.0 | Adv | 27 May 2015 |
Capcom Sound Engine 1 Format | Justin Olbrantz (Quantam) | This specification fully documents the Capcom Sound Engine 1, Capcom’s first in-house NES sound engine, used by their earliest NES games Commando and Trojan, before being shortly superseded by the far more well-known Capcom 2 engine used in game…. | Audio Hacking | NES | N/A | 1.0 | Int | 02 May 2022 |
Drakengard 2 EU undub | theo1996 | Drakengard 2 EU undub and included a rebuild guide by Corimo. | Audio Hacking | PS2 | Drakengard 2 | 1.0 | Beg | 21 Nov 2017 |
Final Fantasy II (NES) Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Final Fantasy II (NES) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats. | Audio Hacking | NES | Final Fantasy II | 1.0 | Int | 01 Jun 2022 |
Final Fantasy III (NES) Sound Format | Justin Olbrantz (Quantam) | This specification describes the music and sound effect format used by Final Fantasy III (NES) in sufficient detail to create new music or sound effects and insert them into the games, or to extract and convert music/sound effects from the games to o…. | Audio Hacking | NES | Final Fantasy III | 1.0 | Int | 01 Jun 2022 |
Inserting Custom Sounds into PSX NBA Jam T.E. | eskayelle | This Double Z tutorial provides step-by-step instructions on how to insert custom sound clips (such as for names) into NBA Jam T.E. for PSX. Thanks to resurrecta for solving the dilemma of overwrit…. | Audio Hacking | PSX | NBA Jam T.E. | 1.0 | Beg | 01 May 2021 |
Kid Icarus Music Format Addendum | Justin Olbrantz (Quantam) | Kid Icarus uses the same music engine and format as Metroid, which is already documented. This addendum to that specification provides the equivalent addresses and tables necessary to apply the format to Kid Icarus to create new music and insert it i…. | Audio Hacking | NES | Kid Icarus | 1.0 | Int | 09 Jun 2022 |
Medabots AX/Medarot G: Streamed music locations | Rocket Robz | This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity. | Audio Hacking | GBA | Medabots AX: Metabee Version | 1.0 | Beg | 12 Jan 2021 |
Medabots/Medarot 2 Core: Streamed music locations | Rocket Robz | This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity. | Audio Hacking | GBA | Medabots: Metabee Version | 1.0 | Beg | 12 Jan 2021 |
Mega Man/Rockman 2 Music/SFX Data Guide | Himajin Jichiku | The document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S…. | Audio Hacking | NES | Mega Man 2 | 1.1 | Int | 07 Aug 2016 |
Metroid (NES) Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Metroid (NES) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats. | Audio Hacking | NES | Metroid | 1.0 | Int | 07 Jun 2022 |
Mother Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Mother (the Japanese version for Famicom) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats. | Audio Hacking | NES | Mother | 1.0 | Int | 08 Jun 2022 |
Streets of Rage 2: Modifying Sound Values | Metal64 | Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars. | Audio Hacking | GEN | Streets of Rage 2 | 1.0 | Beg | 31 Mar 2018 |
Super Mario Bros. 3 Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Super Mario Bros. 3 in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats. | Audio Hacking | NES | Super Mario Bros. 3 | 1.0 | Int | 02 Jun 2022 |
Tales of the Abyss: All BGM Contents (List + Info) | ArcanaXIX | A comprehensive list of all audio content in TO7BGM.CVM in Tales of the Abyss PS2. Contains information on the format of audio (most BGM is saved as .ADX compressed audio, but overworld BGM is .PSF2 sequenced audio). Also contains instructions on …. | Audio Hacking | PS2 | Tales of the Abyss | 1.0 | Int | 24 Jan 2022 |
Tetris (NES) Music Format Addendum | Justin Olbrantz (Quantam) | Tetris (NES) uses the same music engine and format as Mother, which is already documented. This addendum to that specification provides the equivalent addresses and tables necessary to apply the fo…. | Audio Hacking | NES | Tetris | 1.0 | Int | 08 Jun 2022 |
The Legend of Zelda (NES) Music Hacking Document | ActionGamer | A music hacking document for The Legend of Zelda on the NES by ActionGamer. | Audio Hacking | NES | The Legend of Zelda | 1.0 | Beg | 18 Jun 2018 |
Tiertex Design Studios GBC Music Hacking | Lu9 | A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.) | Audio Hacking | GB | N/A | 1.0 | Int | 16 Jan 2015 |
Zelda II - Music Info & Expansion | the_icepenguin | This is intended to be used alongside optomon’s music document. It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I…. | Audio Hacking | NES | Zelda II: The Adventure of Link | 1.3 | Int | 11 Mar 2019 |
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