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(1 to 19) of 19 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Capcom MMC3 Sound Engine Informationza909Here is some information regarding MMC3 Sound channelsAudio HackingNESN/A1.0Adv27 May 2015
Capcom Sound Engine 1 FormatJustin Olbrantz (Quantam)This specification fully documents the Capcom Sound Engine 1, Capcom’s first in-house NES sound engine, used by their earliest NES games Commando and Trojan, before being shortly superseded by the far more well-known Capcom 2 engine used in game….Audio HackingNESN/A1.0Int02 May 2022
Drakengard 2 EU undubtheo1996Drakengard 2 EU undub and included a rebuild guide by Corimo.Audio HackingPS2Drakengard 21.0Beg21 Nov 2017
Final Fantasy II (NES) Music FormatJustin Olbrantz (Quantam)This specification fully documents the music format used by Final Fantasy II (NES) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.Audio HackingNESFinal Fantasy II1.0Int01 Jun 2022
Final Fantasy III (NES) Sound FormatJustin Olbrantz (Quantam)This specification describes the music and sound effect format used by Final Fantasy III (NES) in sufficient detail to create new music or sound effects and insert them into the games, or to extract and convert music/sound effects from the games to o….Audio HackingNESFinal Fantasy III1.0Int01 Jun 2022
Inserting Custom Sounds into PSX NBA Jam T.E.eskayelleThis Double Z tutorial provides step-by-step instructions on how to insert custom sound clips (such as for names) into NBA Jam T.E. for PSX. Thanks to resurrecta for solving the dilemma of overwrit….Audio HackingPSXNBA Jam T.E.1.0Beg01 May 2021
Kid Icarus Music Format AddendumJustin Olbrantz (Quantam)Kid Icarus uses the same music engine and format as Metroid, which is already documented. This addendum to that specification provides the equivalent addresses and tables necessary to apply the format to Kid Icarus to create new music and insert it i….Audio HackingNESKid Icarus1.0Int09 Jun 2022
Medabots AX/Medarot G: Streamed music locationsRocket RobzThis contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.Audio HackingGBAMedabots AX: Metabee Version1.0Beg12 Jan 2021
Medabots/Medarot 2 Core: Streamed music locationsRocket RobzThis contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.Audio HackingGBAMedabots: Metabee Version1.0Beg12 Jan 2021
Mega Man/Rockman 2 Music/SFX Data GuideHimajin JichikuThe document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….Audio HackingNESMega Man 21.1Int07 Aug 2016
Metroid (NES) Music FormatJustin Olbrantz (Quantam)This specification fully documents the music format used by Metroid (NES) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.Audio HackingNESMetroid1.0Int07 Jun 2022
Mother Music FormatJustin Olbrantz (Quantam)This specification fully documents the music format used by Mother (the Japanese version for Famicom) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.Audio HackingNESMother1.0Int08 Jun 2022
Streets of Rage 2: Modifying Sound ValuesMetal64Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars.Audio HackingGENStreets of Rage 21.0Beg31 Mar 2018
Super Mario Bros. 3 Music FormatJustin Olbrantz (Quantam)This specification fully documents the music format used by Super Mario Bros. 3 in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.Audio HackingNESSuper Mario Bros. 31.0Int02 Jun 2022
Tales of the Abyss: All BGM Contents (List + Info)ArcanaXIXA comprehensive list of all audio content in TO7BGM.CVM in Tales of the Abyss PS2. Contains information on the format of audio (most BGM is saved as .ADX compressed audio, but overworld BGM is .PSF2 sequenced audio). Also contains instructions on ….Audio HackingPS2Tales of the Abyss1.0Int24 Jan 2022
Tetris (NES) Music Format AddendumJustin Olbrantz (Quantam)Tetris (NES) uses the same music engine and format as Mother, which is already documented. This addendum to that specification provides the equivalent addresses and tables necessary to apply the fo….Audio HackingNESTetris1.0Int08 Jun 2022
The Legend of Zelda (NES) Music Hacking DocumentActionGamerA music hacking document for The Legend of Zelda on the NES by ActionGamer.Audio HackingNESThe Legend of Zelda1.0Beg18 Jun 2018
Tiertex Design Studios GBC Music HackingLu9A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.)Audio HackingGBN/A1.0Int16 Jan 2015
Zelda II - Music Info & Expansionthe_icepenguinThis is intended to be used alongside optomon’s music document. It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I….Audio HackingNESZelda II: The Adventure of Link1.3Int11 Mar 2019
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