Air Fortress Embedded Source Code | GSX Suga | Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file. | Source Code | NES | Air Fortress | LC 3.0 | Int | 03 Mar 2009 |
Automatic Line-Wrap Example ASM | KingMike | This is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation.
It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t…. | Source Code | NES | N/A | 1.0 | Adv | 06 Jun 2014 |
Beauty and the Beast Music Source Code | Jeroen Tel | This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina…. | Source Code | NES | Beauty and the Beast | 1.0 | Adv | 30 May 2010 |
Bram Stoker's Dracula Music Source Code | Jeroen Tel | Jereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l…. | Source Code | NES | Bram Stoker's Dracula | 1.0 | Adv | 04 Sep 2010 |
Color Dreams Lockout Chip Stunner | Daniel Lawton | This is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games.
This circuit sends a positive…. | Source Code | NES | N/A | 1.0 | Adv | 01 Apr 1999 |
Compression - River City Ransom Zero | g8z et al | Tilemap compression. ASM trace. | Source Code | NES | Renegade | 2.0 | Int | 13 May 2006 |
Contra US Annotated Disassembly | vermiceli | This zip contains an annotated disassembly of the Contra (US) NES ROM and the build script(s) to reassemble into a byte-for-byte match of the game. The zip also contains supplemental documentation, diagrams, scripts, and tools to further understand t…. | Source Code | NES | Contra | 1.0 | Int | 26 Apr 2023 |
Crystal Mines Source Code | Ken Beckett | Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a…. | Source Code | NES | Crystal Mines | 1.0 | Adv | 30 Jan 1990 |
Dragonball Z 3: Killer Androids ASM Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well. | Source Code | NES | Dragon Ball Z III: Ressen Jinzou Ningen | 2.0 | Int | 08 Oct 2006 |
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well. | Source Code | NES | Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku | 1.0 | Int | 30 Oct 2006 |
Dragonball Z: Assault of the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented. | Source Code | NES | Dragon Ball Z: Kyoushuu! Saiya Jin | 1.0 | Int | 13 Oct 2006 |
DTE Routine | Gideon Zhi | This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl…. | Source Code | NES | Digital Devil Monogatari: Megami Tensei | 3.0 | Int | 20 Apr 2006 |
DuckTales2 full disassembly + .idb base | Ti | named 95% functions and variables + some comments.
separate code file(.asm) + resources files.
100% code/data/pointers disassembled (means you can edit/insert code in any way).
.IDB base (if you have IDA PRO).
note: you need original ro…. | Source Code | NES | DuckTales 2 | 1.0 | Adv | 20 Sep 2015 |
DW2 - Disassembly + | abw | Complete disassembly by abw.
Hacking notes from Joe73ffdq.
Relevant links that cover the history of DW2 hacking.
Improvement patches with source code. | Source Code | NES | Dragon Warrior II | 1.0 | Beg | 22 Sep 2021 |
Faxanadu Disassembly | SP | This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently. | Source Code | NES | Faxanadu | 1.0 | Adv | 27 Jun 2005 |
FF1 Disassembly | Disch | Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a…. | Source Code | NES | Final Fantasy | 1.0 | Adv | 05 Jun 2015 |
FF1 Disassembly with Bugfix & Enhancement Patches | Anomie | Anomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga…. | Source Code | NES | Final Fantasy | 1.0 | Adv | 07 Dec 2008 |
Final Fantasy 1 Music Driver Disassembly | Gil Galad | This is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6. | Source Code | NES | Final Fantasy | 1.0 | Adv | 18 Aug 2010 |
Freefall Source Code | Roger Deforest | Freefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color…. | Source Code | NES | Free Fall | 1.0 | Adv | 18 Feb 2003 |
Galaxian (NES) Disassembly | lidnariq | Galaxian’s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test.
Hundreds of ho…. | Source Code | NES | Galaxian | 1.0 | Adv | 13 Sep 2011 |