|4BPP Demo||TFG||A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.||Source Code||SNES||N/A||1.0||Int||20 Feb 2004|
|Addrem||Killa B||A portable C library for adding and removing SNES headers.||Source Code||SNES||N/A||1.0.0||Beg||29 May 2009|
|Adventure Disassembly||Joel Park||Unknown which disassembler was used and which assembler to compile.||Source Code||2600||Adventure||1.0||Adv||04 Sep 2010|
|Air Fortress Embedded Source Code||GSX Suga||Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.||Source Code||NES||Air Fortress||LC 3.0||Int||03 Mar 2009|
|Air Sea Battle||Dennis Debro||Possibly compiled using vcs.h in DASM.||Source Code||2600||Air Sea Battle||1.0||Adv||04 Sep 2010|
|American Gladiators Music Source Code||Barry Leitch||This source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ….||Source Code||SNES||American Gladiators||1.0||Adv||07 Aug 2010|
|Apply FireFlower||D||PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch.||Source Code||Multiple||N/A||2.0||Beg||03 Jul 2006|
|Apply PPF||Paradox||The program install the PPF patches. During the installation, progress is displayed.
The ApplyPPF works faster than his analogues, best suited for installing large patches.
- Source code for Windows and Linux.
|Source Code||PSX||N/A||3.1||Beg||27 Dec 2022|
|Art Alive! Disassembly||lory1990||This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS.||Source Code||GEN||Art Alive!||1.0||Adv||09 Mar 2016|
|Asteroids Disassembly||Thomas Jentzsch||Compile with DASM using vcs.h.||Source Code||2600||Asteroids||0.5||Adv||04 Sep 2010|
|Automatic Line-Wrap Example ASM||KingMike||This is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation.
It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t….||Source Code||NES||N/A||1.0||Adv||06 Jun 2014|
|Barbie Super Model Source Code||OEM||This is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game.||Source Code||GG||Barbie Super Model||1.0||Adv||15 Jul 1994|
|Beauty and the Beast Music Source Code||Jeroen Tel||This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina….||Source Code||NES||Beauty and the Beast||1.0||Adv||30 May 2010|
|Berzerk Disassembly||Dennis Debro||Compile with DASM using vcs.h version 105 or greater.||Source Code||2600||Berzerk||1.0||Adv||04 Sep 2010|
|BIOS OS and Asteroids Source Code||OEM||This is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers.||Source Code||7800||N/A||1.0||Adv||30 Jan 1989|
|BMP/BPP Convert||D||These functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….||Source Code||Multiple||N/A||3.0||Beg||03 Jul 2006|
|Bram Stoker's Dracula Music Source Code||Jeroen Tel||Jereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….||Source Code||NES||Bram Stoker's Dracula||1.0||Adv||04 Sep 2010|
|Bram Stoker's Dracula Music Source Code||Jeroen Tel||This source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.||Source Code||SMS||Bram Stoker's Dracula||1.0||Adv||09 Nov 1992|
|Bram Stoker's Dracula Music Source Code||Jeroen Tel||This is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.||Source Code||GB||Bram Stoker's Dracula||1.0||Adv||13 Nov 2010|
|California Games 2 Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.||Source Code||SMS||California Games II||1.0||Adv||17 Nov 1992|