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Refill Weapon after Death Refill Weapon after Death Balloon Fight - 4 players hack Miami Vice: The Videogame

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Mega Man 2 Doki Doki Penguin Land Doki Doki Penguin Land Dragon's Lair

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Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

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Sailor Moon Fighter S Fushigi no Dungeon 2: Fuurai no Shiren Rent a Hero Cleopatra no Mahou

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Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

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Phantasy Star IV - Level 99 & Megid Bug Fix Super Mario Bros. and the 32 Lost Levels Super Mario Adventures Mega Man Hyperion 5

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Chuka Taisen Wagyan Land 2 Super Fire Pro Wrestling: Queen's Special Battle Mania Daiginjou

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  • Credits
    Correcting a few typos ("Colaboration" to "Collaboration")
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    correct image2 screenshot (wrong was uploaded)
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    Update from 7.3 to 7.33
  • Translations
    1. Renamed the patch filename to "ZPH_PT-BR_V0.9.rar" and reuploaded it in the "Filename" field, since previously it was giving an "File not found" error. Probably due to the original filename having lots of spaces and special characters; 2. Removed the "file not found" error report in the description, since it wasn't supposed to be there.
Documents
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(1 to 20) of 94 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Gamecube DSPDuddieA description of the byte code that the GameCube DSP processor uses.AssemblyGCN/A0.0.4Adv12 May 2005
N64 Opcodes ListanarkoThis is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.AssemblyN64N/A0.3Adv19 Feb 1998
Donkey Kong DisassemblypditinchoPartial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5.AssemblyNESDonkey Kong0.5Adv26 Mar 2012
Guide to Cycle Counting on the Atari 2600Nick BensemaYou need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.Assembly2600N/A0.5aAdv17 Jul 1996
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8Adv10 Dec 2005
N64 Documentation KitOEMThis documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers.AssemblyN64N/A1.0Adv08 Sep 2010
MOS MCS 6500 Microcomputer Family Programming ManualOEMThe MOS MCS 6500 Microcomputer Family Programming Manual is part of the KIM-1 hardware development kit. This document applies to all the 65xx CPUs with slight variations, such as the 6502 in the NES, 6510 in the C-64, 6507 in the Atari 2600, the list….AssemblyMultipleN/A1.0Int01 Jan 1976
Zelda II - Jumping RoutinenjosroThis document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.AssemblyNESZelda II: The Adventure of Link1.0Int29 Apr 2018
Super Mario RPG - Bank $C2 DisassemblyYakibombThis is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….AssemblySNESSuper Mario RPG: Legend of the Seven Stars1.0Int18 May 2018
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner SNES programmers.AssemblySNESN/A1.0Beg17 May 2006
The 68000's Instruction SetUnknownA nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).AssemblyGENN/A1.0Int03 Nov 1996
Converting SNES pointers to 24-bitKingMike's TranslationsThis is a document to explain how to convert SNES 2-byte pointer tables (”absolute addressing”) to 3-byte pointer tables (”long addressing”).AssemblySNESN/A1.0Int24 Jan 2011
Gradius 3 disassembly of bank $00 and $02[J]Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.AssemblySNESGradius III1.0Int12 Jan 2019
Adding an SNES Intro (with a few clicks)DQ TranslationsThis document explains a quick way to go about the process of adding an intro to a game.AssemblySNESN/A1.0Int16 Jun 2006
FF6 Event DumpImzogelmoThe event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….AssemblySNESFinal Fantasy III1.0Int27 Feb 2011
Castlevania II: Simon's Quest DisassemblyBisqwitThis is a disassembly of Castlevania II Simons’s Quest. It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.AssemblyNESCastlevania II: Simon’s Quest1.0Adv16 Apr 2013
Streets of Rage 2 - Revising the Title ScreeneskayelleGot an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….AssemblyGENStreets of Rage 21.0Int14 Sep 2019
Color Dreams NES Programming ManualDaniel LawtonThis is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th….AssemblyNESN/A1.0Int06 Feb 1990
PDS 6502 Programming ManualOEMPDS or Programmer Development Systems is the name of a hardware and software development kit by a company of the same name. Both the software and the hardware including a PC, PCB and custom software work together as one and won’t function withou….AssemblyMultipleN/A1.0Int12 Feb 2011
Alien 3 Music Source CodeJeroen TelThis is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass….AssemblyNESAlien 31.0Adv08 Aug 2010
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