|Alien 3 Music Source Code||Jeroen Tel||This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass….||Assembly||NES||Alien 3||1.0||Adv||08 Aug 2010|
|Castlevania II: Simon's Quest Disassembly||Bisqwit||This is a disassembly of Castlevania II Simons’s Quest.
It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.||Assembly||NES||Castlevania II: Simon’s Quest||1.0||Adv||16 Apr 2013|
|Donkey Kong Disassembly||pditincho||Partial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5.||Assembly||NES||Donkey Kong||0.5||Adv||26 Mar 2012|
|Disch Explains FF1 Rom Expansion||Disch||Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post.||Assembly||NES||Final Fantasy||1.0||Adv||20 Dec 2005|
|Bank C3 Compendium||Novalia Spirit||A set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….||Assembly||SNES||Final Fantasy III||1.0||Int||11 Jul 2016|
|FF6 Event Dump||Imzogelmo||The event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….||Assembly||SNES||Final Fantasy III||1.0||Int||27 Feb 2011|
|FF6 SNES $C3 Bank rellocatable source code||Traducciones Magno||This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.
When I started….||Assembly||SNES||Final Fantasy III||1.0||Int||25 Oct 2013|
|Golden Sun Text Compression Workaround||Labmaster||This document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.||Assembly||GBA||Golden Sun||2.0||Int||27 Apr 2006|
|Gradius 3 disassembly of bank $00 and $02||[J]||Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.||Assembly||SNES||Gradius III||1.0||Int||12 Jan 2019|
|Knuckles' Chaotix Disassembly & Toolkit||Sonic Retro||This is a Knuckles’ Chaotix disassembly and toolset.
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ….||Assembly||32X||Knuckles' Chaotix||1.0||Int||06 Dec 2013|
|First PS ASM Doc for Hacking||Skeud||A step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….||Assembly||PSX||Legend of Mana||1.0||Int||31 Aug 2001|
|Disch Explains Mapper Changing||Disch||Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3.||Assembly||NES||Mega Man||1.0||Adv||14 May 2008|
|Megaman 2 Sound Engine Document||infidelity||Here is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM.||Assembly||NES||Mega Man 2||1.0||Int||08 Sep 2008|
|Mega Man 4 Sound Engine Disassembly||Matrixz||This is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb….||Assembly||NES||Mega Man 4||1.0||Adv||14 Jan 2013|
|Boss Weapon Damage Disassembly||PowerPanda||A disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.||Assembly||SNES||Mega Man X||1.0||Int||18 May 2017|
|FCEUd, Tutorial #1 (Hacking Character Stats)||Parasyte||Parasyte gently introduces the FCEUd interface and ASM hacking techniques. Romhackers will learn to modify the jump height of Samus in the original Metroid. (Applies equally to FCEUXD SP debugging)||Assembly||NES||Metroid||1.0||Int||01 Jan 2003|
|Nintendo SHVC Scope BIOS||Revenant||This is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.||Assembly||SNES||Multiple Games||1.0||Int||31 Jan 2013|
|Random Number Generator for SNES||FinS||This is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor.
Creates a table of random numbers at $1100 ram or edit to a chosen location.
||Assembly||SNES||Multiple Games||1.0||Int||02 Mar 2014|
|(6502) Assembly in One Step||Leo Scanlon||A resource guide to 6502 assembly. A good reference tool.||Assembly||NES||N/A||1.0||Int||23 Jul 1997|
|20 Levels of NSF ripping||Gil Galad||A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.||Assembly||NES||N/A||0.8||Adv||10 Dec 2005|