1943 NES Hacking Notes | Supergamerguy | This is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text…. | Game Specific | NES | 1943: The Battle of Midway | 1.0 | Int | 12 Oct 2020 |
Adventure Island NES Hacking Notes | Supergamerguy | This is a large compilation of all of the knowledge I gained from my work and hacking on the game Adventure Island for NES. It contains full descriptions of color palettes, text editing, and previously undocumented information on title screen editing…. | Game Specific | NES | Adventure Island | 1.0 | Int | 11 Mar 2021 |
Altering Objects in SM64 | Jensthecomposer | This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor. | Game Specific | N64 | Super Mario 64 | 1.0 | Beg | 19 Jan 2007 |
An Introductory Guide to Hacking Nintendo World Cup | Dacicus | This PDF document presents offsets and descriptions for much of the data needed to hack Nintendo World Cup, including team statistics, graphics, palettes, and passwords. It also contains information about RAM addresses that may be useful to hackers, …. | Game Specific | NES | Nintendo World Cup | 1.00 | Beg | 17 Jun 2008 |
Animations Info/Instructions to Modify | ArcanaXIX | Document detailing all of the information I have on how animations are coded in Ghost Trick, and some instructions on how to find, replace, or modify animations by editing the hex code. Includes an example. | Game Specific | NDS | Ghost Trick: Phantom Detective | 1.0 | Int | 03 Aug 2022 |
Balloon Fight Level Hacking | Quick Curly | This collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight.
Information documented includes the level header format, platform detection, graphics, enemy data, cl…. | Game Specific | NES | Balloon Fight | 1.1 | Int | 05 Aug 2015 |
Baseball Simulator 1.000 Player & Team Editing Sheet | keithisgood | The Baseball Simulator Hacking Sheet is a .xlsx file detailing ROM locations for player and team statistics, as well as the normal ranges for each individual hitting and pitching stat. ROM locations for both vanilla Baseball Simulator 1.000 and the u…. | Game Specific | NES | Baseball Simulator 1.000 | 1.0 | Beg | 23 Apr 2014 |
Battle City Title Screen Hacking | Googie | Here’s something that’ll help people who wants to hack the title screen in Battle City, enjoy. ;) | Game Specific | NES | Battle City | 1.0 | Beg | 28 Aug 2008 |
Bill & Ted NES map hacking guide | karmic | This document contains information on the map data format of Bill & Ted for the NES. Also contains links to a helpful Mesen Lua script and a PNG map extractor, as well as a partial RAM map. | Game Specific | NES | Bill & Ted's Excellent Video Game Adventure | 0.8 | Int | 22 Jan 2022 |
Binary Land Data | Googie | This is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM. | Game Specific | NES | Binary Land | 1.0 | Beg | 05 May 2008 |
Bionic Commando Offset Document | Matrixz | Bionic Commando offset hacking notes from Matrixz. | Game Specific | NES | Bionic Commando | 4 | Beg | 13 Jan 2006 |
Bionic Commando ROM Hacking | The Almighty Guru | Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document. | Game Specific | NES | Bionic Commando | 2005/09/12 | Beg | 09 Dec 2005 |
Blaster Master Level Format | Benjamin Cutler | Documentation of the level data structure for Blaster Master. | Game Specific | NES | Blaster Master | 1.0 | Beg | 07 Mar 2004 |
Bomberman II Level Hacking | DANGER X | A small document with some hex values of the game levels:
- Enemies Values
- Enemies data
- Stage Passwords for testing
- Arena Width Values
| Game Specific | NES | Bomberman II | 1.0 | Beg | 16 Dec 2015 |
Bomberman Level Hacking | DANGER X | A small document with some hex values of the game levels:
- enemies values
- power ups values
- enemy points (for score)
| Game Specific | NES | Bomberman | 1.0 | Beg | 28 Sep 2015 |
Breath of Fire IV Technical Guide to Enemies | navarchos | This guide gives a technical overview of enemies in Breath of Fire IV. It is intended for the North American release of the game. | Game Specific | PSX | Breath of Fire IV | 1.0 | Int | 31 Mar 2023 |
Bubble Bobble Arcade Editing | QuietWhisper | In 2015, the author of this document asked on the public forums how to insert Drunks in Karl Stenerud’s Patch-A-Bobble, an editor for Bubble Bobble on the Arcade. The answer is, you can’t, but you can with a hex editor, and through comparin…. | Game Specific | ARC | Bubble Bobble | 1.1 | Beg | 08 Feb 2017 |
Buu's Fury Hacking | Miksy91 | Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game. | Game Specific | GBA | Dragon Ball Z: Buu's Fury | 1.0 | Beg | 05 Feb 2011 |
Captain Tsubasa 2 Hacking Guide | Whipon | Useful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like. | Game Specific | NES | Captain Tsubasa Vol. II: Super Striker | 1.0 | Int | 29 Nov 2008 |
Castlevania 2 Sprite Data | Optomon | Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2. Revised some typos in the document. | Game Specific | NES | Castlevania II: Simon’s Quest | 1.1 | Int | 30 Apr 2013 |