Title | Author | Description | Category | Platform | Game | Ver | Level ![]() | Date |
---|---|---|---|---|---|---|---|---|
N64 Survival Guide | g8z et al | Very brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples. | Hardware Info. | N64 | N/A | 1.0 | Beg | 12 May 2006 |
Notes - Dragon Warrior III | g8z et al | MMC1 PRG bankswap example. Intended for understanding mapper expansion. | Hardware Info. | NES | Dragon Warrior III | 1.0 | Int | 13 May 2006 |
Compression - Phantasy Star Gaiden | g8z et al | A bitmap ASM trace with sample source code. | Source Code | GG | Phantasy Star Gaiden | 2 | Int | 13 May 2006 |
Compression - Cyber Knight 2 | g8z et al | Dynamic LZ parameter selection. With example code. | Source Code | SNES | Cyber Knight II | 2.0 | Int | 13 May 2006 |
Compression - Phantasy Star | g8z et al | RLE bitplane grouping. Font replacement trace. | Source Code | SMS | Phantasy Star | 2.0 | Int | 13 May 2006 |
Compression - Shining Force | g8z et al | Multiple Huffman. 68k code more intriguing. No example source. | Source Code | GEN | Shining Force | 2.0 | Int | 13 May 2006 |
Compression - Shining Force Gaiden | g8z et al | Multiple Huffman text compaction. Bitmap interleaving. All three gaidens. | Source Code | GG | Shining Force Gaiden: Final Conflict | 2.0 | Int | 13 May 2006 |
Compression - Sylvan Tale | g8z et al | Simple LZ. ASM trace with method comparisons. | Source Code | GG | Sylvan Tale | 2 | Int | 13 May 2006 |
Compression - River City Ransom Zero | g8z et al | Tilemap compression. ASM trace. | Source Code | NES | Renegade | 2.0 | Int | 13 May 2006 |
Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | N/A | N/A | 2.0 | Int | 16 May 2006 |
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