Newest Translations

Hugo 2 1/2 Kim Possible 3 Team Possible Dragon Quest I+II Pokémon Picross

Newest Reviews

Dragon Quest I+II Narc Uncut Castlevania: Dawn of Dissonance - A Juste Story Mode Hack TMNT2 - Turtle Swap

Featured Hack Images

Missile Door Hack Rockman TP FF Otherworld Krion Conquest Continue Hack

Featured Translation Images

Ninja Gaiden Super Robot Taisen Gaiden: Masoukishin - The Lord of Elemental Shining Force III: Scenario 2 The Legend of Zelda

Recent Updates

  • Reviews
    Beelzebub, in base game, did not have a script where he'd cast Dekaja and Dekunda at preset times. The script in Hardtype is unaltered, I was wrong. I also included his usage of Mazandyne which I neglected to include while describing how I cheesed him.
  • Translations
    I had DUPLICATED the normal patch inside the EXTRA folder by mistake, instead putting there the additional patch. With this update that is fixed. Now the normal patch and the optional patch inside EXTRA folder are different; the second does really replace the enemy names by the Spanish names used in modern translations of Dragon Quest series. It has been an human mistake.
  • Hacks
    Added note to patch it with a unmodified version of NBA Jam T.E. Updated Screenshots.
  • Hacks
    wrong ROM version
Documents
General Information
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(1 to 7) of 7 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
Dual-Tile Encoding: NES/Famicom ImplementationRedCometA document describing one method of implementing Dual-Tile Encoding in an NES game.AssemblyNESN/A1.00Beg01 Dec 2006
Dragonball Z 3: Killer Androids ASM Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.Source CodeNESDragon Ball Z III: Ressen Jinzou Ningen2.0Int08 Oct 2006
Dragonball Z: Assault of the Saiyans Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented.Source CodeNESDragon Ball Z: Kyoushuu! Saiya Jin1.0Int13 Oct 2006
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.Source CodeNESDragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku1.0Int30 Oct 2006
Text Routines: Locating them with FCEUXDRedCometThis takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.AssemblyNESN/A1.0Beg25 Sep 2006
V Gundam Source CodeRedCometThe commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.Source CodeSNESKidou Senshi V Gundam1.0Beg25 Oct 2006
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