Newest Hacks

Super Balls Luigi's True Voice Tails in Super Mario Bros. Ms. Pac-Man 32 Maze Crush!

Newest Translations

Shaq Fu Shaq Fu Mega Man X2 Sub-Terrania

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Mega Man X2 Rhythm Heaven Touchless Dragon Ball Z Anime Colors Castlevania: Dawn of Dignity (New Portraits Hack)

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Mr. Pac-Man Super Metroid - Mockingbird Station EquestriaBound Battle of Olympus - SRAM Saving Edition + Re-balanced

Featured Translation Images

World Soccer Winning Eleven Panzer Commander Golden Axe Warrior Mega Man

Recent Updates

  • Community
    Edited website URL to my new website
  • Hacks
    Download now comes equipped with the entire guide from the old website, optimized for .pdf format. Includes an additional folder with all maps for the game.
  • Hacks
    Updated description & readme to reflect new handle of translation contributor
  • Hacks
    CRC32 listed in entry are false and doesn't correspond to anything Patched rom with corrected CRC32 has been verified to work
Documents
General Information
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(1 to 7) of 7 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.Source CodeNESDragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku1.0Int30 Oct 2006
Dragonball Z 3: Killer Androids ASM Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.Source CodeNESDragon Ball Z III: Ressen Jinzou Ningen2.0Int08 Oct 2006
Dragonball Z: Assault of the Saiyans Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented.Source CodeNESDragon Ball Z: Kyoushuu! Saiya Jin1.0Int13 Oct 2006
V Gundam Source CodeRedCometThe commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.Source CodeSNESKidou Senshi V Gundam1.0Beg25 Oct 2006
Dual-Tile Encoding: NES/Famicom ImplementationRedCometA document describing one method of implementing Dual-Tile Encoding in an NES game.AssemblyNESN/A1.00Beg01 Dec 2006
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
Text Routines: Locating them with FCEUXDRedCometThis takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.AssemblyNESN/A1.0Beg25 Sep 2006
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