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Yu-Gi-Oh! 5D's Tag Force 6 Adventure Island III Double Dragon II: The Revenge Contra Force

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TKMK00 to MIO0 Super Zelda Editor Move Animation Creator Text Pattern Finder

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Correct boss names for Street Fighter II' - SEC SMB Visualization Googie's Megamix RockMan Overdrive

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Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

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Super Metroid: Redesign Zettai Muteki Raijin-Oh - Continue Hack (J / E) Extreme Danger Bros. Mega Man 5 - Ridley X Hack 3

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Kaite Tsukutte Asoberu Dezaemon Wizardry II: Knight of Diamonds Head Buster Terranigma

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Documents
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(1 to 5) of 5 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
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