Newest Hacks

Glover2 Prototype Bugfix No Air Popup Super Street Fighter II Hiscore SRAM Blooper Facelift

Newest Translations

Yu-Gi-Oh! 5D's Tag Force 6 Adventure Island III Double Dragon II: The Revenge Contra Force

Newest Utilities

TKMK00 to MIO0 Super Zelda Editor Move Animation Creator Text Pattern Finder

Newest Reviews

Googie's Megamix RockMan Overdrive Castlevania Portrait of Ruin: Progenitors Street Fighter II' - Special Champion Edition Hi-Score SRAM

Newest Homebrew

Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

Featured Hack Images

FF6: Is the Best Game Ever Super Mario Bros. - Platina Musashi no Ken 2 Supreme Fight Kamek's Island

Featured Translation Images

Sanrio Carnival 2 Die Hard U-four-ia: The Saga Lei Dian Huang: Bi Ka Qiu Chuan Shuo

Recent Updates

  • Community
    Forum Name added
  • Hacks
    updated description to link to my newer hack that basically replaces this
  • Hacks
    Graphical bugfixes to the "Original NES GFX" optional patch. Main patch remains the same.
  • Games
    Correct some misinformation and typos, and mention the other 2/3 of the game. Left most of the original text in place, even the silly bits.
Documents
General Information
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(1 to 5) of 5 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
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