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Streets of Rage Hi-Score SRAM Tetris with Title Music Silent Baby Mario Metroid Ridley X Hack 2

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Double Dragon Galaga Double Dragon Advance Phantasy Star IV: The End of the Millennium

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TKMK00 to MIO0 Super Zelda Editor Move Animation Creator Text Pattern Finder

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Mega Man X6 Tweaks Arkanoid II Password Aladdin Hummer Team Deluxe Mortal Kombat Champion Edition

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Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

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Dragoon X Omega II Zelda II - Part 3 Metroid Disturbance The Rat Race

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Kaiketsu Yanchamaru 3: Taiketsu! Zouringen Super Robot Taisen EX Time Hollow Puzzle Series Vol. 12: Akari

Recent Updates

  • Utilities
    Description update with new version and changelog.
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    Added URL, PFP and the language is now the correct one
  • Hacks
    Updated the IPS patches in the Zip. Several issues were found in the previous patches. These are now fixed in the latest Zip. Thank you!
  • Hacks
    Proper rom database information, SHA-1 and CRC32 obtained.
Documents
General Information
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(1 to 5) of 5 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
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