Newest Translations

Shining Force II Bomberman Max: Red Challenger Erika to Satoru no Yume Bouken Galerians

Newest Reviews

Final Fantasy Legend III: Lunacy Final Fantasy IV - Ultima Sword of the Berserk - Guts' Rage Mario Kart 64 CPUs use human items including shells

Featured Hack Images

TKB Super Mario Bros. Delocalisation & Restoration of Final Fantasy Legend II to SaGa 2 Rockman P (Peercast) Astyanax - The Movie

Featured Translation Images

Digimon Adventure 02: D1 Tamers Mystic Ark Angelique Rent a Hero

Recent Updates

  • Hacks
    Formatting text (ignore my previous - I submitted before I was done!)
  • Translations
    Added CRC and database info for the Genesis Mini dumped ROM of Super Fantasy Zone (English) translation.
  • Community
    Changed my name to my most recent handle. vivify93 is years outdated at this point.
  • Credits
    Don't want this name associated with ROM hacking, but it was my discord name on the Pokémon mini server when USC made this, so I've changed it to the name I use here and added some context
  • Games
    Switching title screen to English original
Documents
General Information
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(1 to 5) of 5 Results
Title DescendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
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