Title ![]() | Author | Description | Category | Platform | Game | Ver | Level | Date |
---|---|---|---|---|---|---|---|---|
Using Pointers Effectively | Gideon Zhi | A document which describes how to save space by optimizing pointers. | Pointer Hacking | Multiple | N/A | 1.0 | Int | 09 Apr 2002 |
The Gameboy ROM Hacking Doc | Gideon Zhi | A few details on Gameboy pointers. | Pointer Hacking | GB | N/A | 1.00 | Int | 16 Jun 2009 |
NES 16×16 Tile Format | Gideon Zhi | A document detailing instructions for dealing with 16×16 NES tiles. | Graphics Hacking | NES | N/A | 1.0 | Int | 13 Jun 2007 |
DTE Routine | Gideon Zhi | This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl…. | Source Code | NES | Digital Devil Monogatari: Megami Tensei | 3.0 | Int | 20 Apr 2006 |
DMA Transfers, Compression, and You | Gideon Zhi | An explanation on how to bypass compression routines to insert and use uncompressed data in your project. | Assembly | SNES | N/A | 1.0 | Int | 06 Aug 2002 |
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