Newest Translations

Digimon Tamers: Battle Spirit Ver. 1.5 Super Godzilla Street Fighter II': Special Champion Edition Ace Combat 3: Electrosphere

Newest Reviews

Mega Man SNAFU Nes Tetris Nostalgic Enable secret chars Rockman NEO

Featured Hack Images

Arn's Winter Quest: Gway Edition Cornfed The Monkey: Santa's Last Hope Axnfanatics F-Zero Cemetery Bros.

Featured Translation Images

Umihara Kawase Popeye no Eigo Asobi Ys III: Wanderers from Ys Fire Emblem Gaiden

Recent Updates

Documents
General Information
Button

(1 to 5) of 5 Results
Title DescendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
[1]