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Galaga & Galaxian DX The Secret of Monkey Island CD VIDEO FIX Faster Screen Scrolling Pizza Pop! MMC3

Newest Translations

Harvest Moon Phantasy Star Diddy Kong Racing Double Dragon III: The Sacred Stones

Newest Utilities

Secret of Evermore Rom Info Goof Troop Editor PSX/2 CNF Creator FFA Expander

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Alleyway DX The Legend of the Mystical Ninja BS-Zelda MottZilla Patch Rockman 6: Shadow Game

Newest Homebrew

ROOMS For the Birds VI Game Boy Advance RGB Colour Test (GBA) Plummet Challenge Game

Featured Hack Images

Final Fantasy III US HardType+ (FF3usHT) Legend of Zelda: Curse From The Outskirts Final Fantasy Original Darkwing Duck Advance

Featured Translation Images

GeGeGe no Kitarou 2: Youkai Gundan no Chousen Dragon Quest V: Tenkuu no Hanayome Puyo Puyo! 15th Anniversary Cyber Knight II: Chikyuu Teikoku no Yabou

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(1 to 5) of 5 Results
TitleAuthor DescendingDescriptionCategoryPlatformGameVerLevelDate
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
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