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Kamikaze Mario DX+ Faxanadu Robust School Fighter AP fix Bubble Bobble FDS title logo on the NES

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Dr. Chaos Sword of the Berserk - Guts' Rage Astyanax Urban Strike

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Mystic Editor Sable Text Inserter Jade Cocoon Randomizer Final Fantasy IV Tweak

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SMW Autosave + Disable 2 Players + DKCR Status Bar [FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd School Fighter AP fix Hellwalker

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Game Boy Advance RGB Colour Test (GBA) Plummet Challenge Game Carpet Shark Lost in Space

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Warsaw City Castlevania - Prelude Of Darkness (Collection) Samus: Mother Brain Returns Rockman 6: Luokeren 9 MAX Emeng De Zhongjie

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Summer Carnival '92 RECCA Front Mission: Gun Hazard Toukon Club Track & Field II

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(1 to 5) of 5 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
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