Newest Hacks

Crystalis - Sky Tower Exit Ghosts'n Goblins Restoration Super Riff World Refill Weapon after Death

Newest Translations

Touge R Mega Man X3 Top Roller Konami's Tennis

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Metroid mOTHER+99 Dr. Alex Mortal Kombat Champion Edition Super Mario Bros 1 SMAS - NESised

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Super Metroid: Dependence Golgo 13 - Top Secret Episode (anticensorship) Sonic 2 Reversed Frequencies Super Mario World - The After Years (Ultra)

Featured Translation Images

Just Breed Tactics Ogre: Let Us Cling Together Juvei Quest Castlevania: The Adventure

Recent Updates

  • Hacks
    Added modification bits. This field is now required and this was the last entry remaining that didn't have any set.
  • Translations
    V1.1:Fixed title and ending.
  • Hacks
    I changed the colors of the title screen back to their original colors, sorry about this.
  • Games
    Titles fixed. Primary (box title), Alternate (in-game titlescreen)
Documents
General Information
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(1 to 5) of 5 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
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