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(1 to 4) of 4 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Balloon Fight Level HackingQuick CurlyThis collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight. Information documented includes the level header format, platform detection, graphics, enemy data, cl….Game SpecificNESBalloon Fight1.1Int05 Aug 2015
Kickle Cubicle ROM / Level Editing GuideQuick CurlyNotes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.Game SpecificNESKickle Cubicle1.0Int18 Jun 2020
SMB3 Level and Pointer DataQuick CurlyThis document is for the NES version of SMB3. It basically explains how to change the data of the level pointers so that you can make Mario go to any level you want from any level you want. This document provides you visually easy-to-understand data…..Game SpecificNESSuper Mario Bros. 31.0Beg27 Aug 2008
SMB3 Object Data & Enemy Data OrdersQuick CurlyThis document is for Super Mario Bros. 3 for the NES. There is nothing really “new” in this document. I made it to organize the enemy data and object data as it appears in the SMB3 ROM. This is useful if you intend to expand the enemy da….Game SpecificNESSuper Mario Bros. 31.0Beg25 Feb 2009
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