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(261 to 280) of 774 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Metal Gear 2: Solid Snake Table fileAnthony RyukiThis is a table file for Metal Gear 2: Solid Snake for the MSX2.Table FilesMSXMetal Gear 2: Solid Snake1.0Int14 Jul 2021
Windwaker's Kirby's Adventure NotesWindwakerThis is Windwaker’s notes for Kirby’s Adventure.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
Legend of Zelda Screen Code ReferencegzipThis is a set of reference images which label each overworld and dungeon screen in Zelda with it’s corresponding hex code. This is often useful when hacking (or cheating). Generally you would edit the screen location at $EB in RAM to a screen….Game SpecificNESThe Legend of Zelda1.0Beg16 Jul 2021
Hacking The Legend of Zelda NESticle Save StatesSliver XA guide to hacking Zelda save states.Game SpecificNESThe Legend of Zelda1.0Beg05 Jan 2001
The Minus World ExplaineddoppelgangerA technical explanation for why the Minus World exists.Game SpecificNESSuper Mario Bros.1.0Int19 Mar 2007
The A-Team Music Source CodeJeroen TelThis is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.Source CodeSMSThe A-Team1.0Adv09 Nov 1992
Crayon Shin-Chan: Taiketsu! Quantum Panic!! - CompressionPsyklaxSome notes on the compression by Psyklax. The “Compression by RadioTails” Excel file converts 1bpp and 4bpp to the compression format (although only 1bpp works at the moment).Game SpecificGGCrayon Shin-Chan: Taiketsu! Quantum Panic!!1.0Int26 Jul 2021
Hacking RPG InventoriesThe SpookThis document explains how to hack save states.Cheat CodesN/AN/A1.0Int14 May 2008
Bram Stoker's Dracula Music Source CodeJeroen TelThis source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.Source CodeSMSBram Stoker's Dracula1.0Adv09 Nov 1992
California Games 2 Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.Source CodeSMSCalifornia Games II1.0Adv17 Nov 1992
SH-4 Hardware SpecificationsOEMSH-4 programming manual. You’ll need it to work with the Dreamcast processor.Hardware Info.DCN/A1.0Int04 Mar 1999
Lethal Weapon 3 Music Source CodeJeroen TelThis is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system.Source CodeSMSLethal Weapon 31.0Adv09 Nov 1992
Zelda I DocsNight DragonA basic guide to Zelda map hacking.Game SpecificNESThe Legend of Zelda1.0Int09 Mar 2000
The Flash Music Source CodeJeroen TelThis music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.Source CodeSMSThe Flash1.0Adv19 Dec 1992
Barbie Super Model Source CodeOEMThis is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game.Source CodeGGBarbie Super Model1.0Adv15 Jul 1994
Super Mario Bros NES R.Eng ProjectF.H.A notated disassembly of Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Adv18 Jul 2000
Mega Man Title Screen ChartGoogieHere’s something that’ll help people who wants to hack the Mega Man title screen.Graphics HackingNESMega Man1.0Beg19 May 2007
ColumnsOEMThis is the source code to the game, Columns. There are no tools to assemble this game or work on the other files.Source CodeGGColumns1.0Adv27 Dec 1990
Super Mario Bros. 1 Music Data DocumentationnecrosaroDetails on hacking the music in Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Int14 May 2008
FF2 Monster BytesLenophisThis document explains in detail the format of monster stats, and delves into the AI a little bit. It hasn’t been updated in quite some time though.Game SpecificNESFinal Fantasy II1.0Beg10 Jun 2007
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