|Metal Gear 2: Solid Snake Table file||Anthony Ryuki||This is a table file for Metal Gear 2: Solid Snake for the MSX2.||Table Files||MSX||Metal Gear 2: Solid Snake||1.0||Int||14 Jul 2021|
|Windwaker's Kirby's Adventure Notes||Windwaker||This is Windwaker’s notes for Kirby’s Adventure.||Game Specific||NES||Kirby's Adventure||1.0||Beg||19 Mar 2007|
|Legend of Zelda Screen Code Reference||gzip||This is a set of reference images which label each overworld and dungeon screen in Zelda with it’s corresponding hex code. This is often useful when hacking (or cheating).
Generally you would edit the screen location at $EB in RAM to a screen….||Game Specific||NES||The Legend of Zelda||1.0||Beg||16 Jul 2021|
|Hacking The Legend of Zelda NESticle Save States||Sliver X||A guide to hacking Zelda save states.||Game Specific||NES||The Legend of Zelda||1.0||Beg||05 Jan 2001|
|The Minus World Explained||doppelganger||A technical explanation for why the Minus World exists.||Game Specific||NES||Super Mario Bros.||1.0||Int||19 Mar 2007|
|The A-Team Music Source Code||Jeroen Tel||This is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.||Source Code||SMS||The A-Team||1.0||Adv||09 Nov 1992|
|Crayon Shin-Chan: Taiketsu! Quantum Panic!! - Compression||Psyklax||Some notes on the compression by Psyklax.
The “Compression by RadioTails” Excel file converts 1bpp and 4bpp to the compression format (although only 1bpp works at the moment).||Game Specific||GG||Crayon Shin-Chan: Taiketsu! Quantum Panic!!||1.0||Int||26 Jul 2021|
|Hacking RPG Inventories||The Spook||This document explains how to hack save states.||Cheat Codes||N/A||N/A||1.0||Int||14 May 2008|
|Bram Stoker's Dracula Music Source Code||Jeroen Tel||This source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.||Source Code||SMS||Bram Stoker's Dracula||1.0||Adv||09 Nov 1992|
|California Games 2 Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.||Source Code||SMS||California Games II||1.0||Adv||17 Nov 1992|
|SH-4 Hardware Specifications||OEM||SH-4 programming manual. You’ll need it to work with the Dreamcast processor.||Hardware Info.||DC||N/A||1.0||Int||04 Mar 1999|
|Lethal Weapon 3 Music Source Code||Jeroen Tel||This is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system.||Source Code||SMS||Lethal Weapon 3||1.0||Adv||09 Nov 1992|
|DW2 - Disassembly +||abw||Complete disassembly by abw.
Hacking notes from Joe73ffdq.
Relevant links that cover the history of DW2 hacking.
Improvement patches with source code.||Source Code||NES||Dragon Warrior II||1.0||Beg||22 Sep 2021|
|Zelda I Docs||Night Dragon||A basic guide to Zelda map hacking.||Game Specific||NES||The Legend of Zelda||1.0||Int||09 Mar 2000|
|The Flash Music Source Code||Jeroen Tel||This music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.||Source Code||SMS||The Flash||1.0||Adv||19 Dec 1992|
|Barbie Super Model Source Code||OEM||This is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game.||Source Code||GG||Barbie Super Model||1.0||Adv||15 Jul 1994|
|Super Mario Bros NES R.Eng Project||F.H.||A notated disassembly of Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Adv||18 Jul 2000|
|Mega Man Title Screen Chart||Googie||Here’s something that’ll help people who wants to hack the Mega Man title screen.||Graphics Hacking||NES||Mega Man||1.0||Beg||19 May 2007|
|Columns||OEM||This is the source code to the game, Columns. There are no tools to assemble this game or work on the other files.||Source Code||GG||Columns||1.0||Adv||27 Dec 1990|
|Super Mario Bros. 1 Music Data Documentation||necrosaro||Details on hacking the music in Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Int||14 May 2008|