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(241 to 260) of 776 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Pocahontas Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, the composer and audio programmer for the game. Unfortunately, most of the tools are missing in this package. Some tools may need to be written to use the code.Source CodeSNESPocahontas1.0Adv27 Jan 1996
The Legend of Zelda Debug FilegzipThis is a Mesen debug file that provides a ton of function and data labels that are useful for hacking and debugging The Legend of Zelda. It was originally generated from Aldo Nunez’s Disassembly. Addresses were then c….Game SpecificNESThe Legend of Zelda1.0Int27 Apr 2021
Final Fantasy 2j Save State HackingSojanInformation on the venerable Final Fantasy II save state format.Game SpecificNESFinal Fantasy II1.0Beg01 Jan 1999
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1.0Beg24 Jul 2006
NBA Hangtime Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, audio programmer and composer for the game. This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and ….Source CodeSNESNBA Hangtime1.0Adv30 Apr 1996
Inserting Custom Sounds into PSX NBA Jam T.E.eskayelleThis Double Z tutorial provides step-by-step instructions on how to insert custom sound clips (such as for names) into NBA Jam T.E. for PSX. Thanks to resurrecta for solving the dilemma of overwrit….Audio HackingPSXNBA Jam T.E.1.0Beg01 May 2021
Final Fantasy Bits and BobblesDarKnight13Information on palette locations in Final Fantasy.Palette HackingNESFinal Fantasy1.0Beg05 Jan 2001
Altering Objects in SM64JensthecomposerThis document will explain how to move or change objects in Super Mario 64 Levels with a hex editor.Game SpecificN64Super Mario 641.0Beg19 Jan 2007
Winter Gold Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.Source CodeSNESWinter Gold1.0Adv23 Nov 1995
Final Fantasy BytesDienyddiwr DaA compilation of data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Int03 Oct 2000
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv25 Oct 1993
Final Fantasy I for NES Hacking TextTekno TInformation on data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Beg14 May 2008
Dragon Warrior SRAM GuideJohn David RatliffA guide to the data stored in SRAM for Dragon Warrior (NES).Game SpecificNESDragon Warrior1.0Beg01 Jan 2007
Mr. Nutz 2 Source CodeOEMThis is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.Source CodeGENMr. Nutz 21.0Adv16 May 1994
Ghost Trick ROM Visual Assets InformationArcanaXIXA document with general information on how to access/understand visual data in the Ghost Trick ROM, specifically talk sprites and backgrounds. Does not include an exhaustive directory but rather serves as a basis for further testing and discoveries d….Game SpecificNDSGhost Trick: Phantom Detective1.0Beg04 Jul 2021
EX-Mutants Source CodeChris ShrigleyThis is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.Source CodeGENEx-Mutants1.0Adv20 Apr 1993
Ghost Trick Master Sprite DirectoryArcanaXIXA comprehensive directory of master pointers to all of the talk sprites (full-size and mini) in Ghost Trick: Phantom Detective. These pointers are found in cpac_3d.bin and replacing or modifying them impacts every occurrence of the sprite in the game….Game SpecificNDSGhost Trick: Phantom Detective1.0Beg05 Jul 2021
TileLayer Pro palette file formatcreaothceannTile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.Graphics HackingN/AN/A1.0Int09 Feb 2007
Metal Gear (MSX2) Table fileAnthony RyukiA Table file for the MSX2 version of the original Metal Gear.Table FilesMSXMetal Gear (MSX2)1.0Int14 Jul 2021
Kefka's Kirby's Adventure NotesKefkaThis is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
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