|The ROM Hack Document||Demiforce||Horribly outdated but one of the first ROM hacking documents. This file still has a lot of good technical information that you won’t find in other documents, so I recommend reading it anyway.||Text Hacking||NES||N/A||1.0||Beg||10 Oct 2010|
|Famicom Disk System Technical Reference||Brad Taylor||This is a Famicom Disk System technical reference document and there is also a BIOS disassembly included.||Hardware Info.||FDS||N/A||1.0||Adv||23 Apr 2004|
|The ROM Hacker's Bible||SeRiAlKlR||A very old document on text replacement.||Text Hacking||Multiple||N/A||1.0||Beg||01 Jan 1997|
|NES APU Sound Hardware Reference||Blargg||This is a useful programmer reference of the Nintendo Entertainment System’s sound hardware.||Hardware Info.||NES||N/A||1.0||Adv||30 Jun 2004|
|FDS Sound||Disch||This document is a reference to Famicom Disk System expansion audio.||Hardware Info.||FDS||N/A||1.0||Int||14 Jul 2004|
|Neutopia Resources||sveniroth||The docx file is for making sense of the data extracted by konkers: https://github.com/konkers/neutopia-docs/tree/main/areas It includes an explanation of the warp table for changing entrances and exits and images to quickly identify and edit enemies….||Game Specific||TG16||Neutopia||1.0||Int||11 Feb 2021|
|Pokémon Gold/Silver Scripting Compendium||Tauwasser||A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver.
Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.||Game Specific||GB||Multiple Games||1.0||Int||21 Jul 2006|
|FDS Loader Documentation||Brad Taylor||This package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software.
This archive is extremely useful to make your own l….||Hardware Info.||FDS||N/A||1.0||Adv||21 Nov 2002|
|TMNT2 - Ram Map||MetHy||RAM map for TMNT2 (NES).
Only what I got with my limited understanding.||Game Specific||NES||Teenage Mutant Ninja Turtles II: The Arcade Game||1.0||Beg||11 Feb 2021|
|FF1 Facelift Bytes||Maria Renard||A collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1.||Game Specific||NES||Final Fantasy||1.0||Int||24 Oct 2003|
|Jack Nicklaus Golf Music Source Code||Barry Leitch||This is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard….||Source Code||NES||Jack Nicklaus' Greatest 18 Holes of Major Championship Golf||1.0||Adv||07 Aug 2010|
|Neutopia II (JP) Resources||sveniroth||Neutopia II Maps.pptx shows room IDs for the overworld and crypt maps. Crypts 1-5 are on map 02, crypts 6-8 plus Salamander and Zorbon are on map 03. Screenshots for each crypt rooms tile layout can be found in crypt rooms.zip
Neutopia II Enemy I….||Game Specific||TG16||Neutopia II||1.0||Int||02 Mar 2021|
|Text Hacking / Translation Tutorial||Jair||A good, graphical tutorial for basic ROM hacking. Another excellent starting point for beginners.||Text Hacking||Multiple||N/A||1.0||Beg||04 Jun 1999|
|Graphics Hacking||RedComet||A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.||Graphics Hacking||N/A||N/A||1.0||Beg||24 Dec 2005|
|Prizmatic's Strike Double D Back Sports SLAP BOXING||Prizmatic||Game Rules and Instructions||Game Specific||PC||N/A||1.0||Beg||03 Mar 2021|
|Text Routines: Locating them with FCEUXD||RedComet||This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.||Assembly||NES||N/A||1.0||Beg||25 Sep 2006|
|Adventure Island NES Hacking Notes||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the game Adventure Island for NES. It contains full descriptions of color palettes, text editing, and previously undocumented information on title screen editing….||Game Specific||NES||Adventure Island||1.0||Int||11 Mar 2021|
|Saturn Dev Kit Manual||Psygnosis||This is a page-for-page copy of the manual included in the Saturn Development Kit by PSYQ.||Assembly||SAT||N/A||1.0||Int||01 Jan 1996|
|Super Cars Music Source Code||Barry Leitch||This music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to ….||Source Code||NES||Super Cars||1.0||Adv||07 Aug 2010|
|Super Mario RPG ROM Offsets||giangurgolo||Extensive list of offsets for various data, ranging from sound to decompression routines.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||27 Dec 2006|