Newest Translations

Donkey Kong Country 3: Dixie Kong's Double Trouble Kagero: Deception II Mitsume ga Tooru Donkey Kong Jr.

Newest Utilities

Goof Troop Editor PSX/2 CNF Creator FFA Expander Ganesha Dx

Newest Documents

Documents

Newest Reviews

Git Up, Git Out, Git Gud Alleyway DX Kirby's Pinball Land DX Quest for Sarah

Newest Homebrew

ROOMS For the Birds VI Game Boy Advance RGB Colour Test (GBA) Plummet Challenge Game

Featured Hack Images

Mega Man 3 - Ridley X Hack 1 Super Mario Bros. -  Yoshi's Quest SMK Universe 2 Super Mario 2D Land

Featured Translation Images

Final Fantasy The Legend of Zelda Romancia Wreckless: The Yakuza Missions

Recent Updates

  • Credits
    Wanted to clarify that Xenesis documented the original rom, not my rom. Hopefully that doesn't go over the text-limit. With that, I should be done with updates for now. Thank you! :)
  • Credits
    If "help and advice" isn't acceptable contributions, I suppose cut the two last ones, but then I'd claim the top three edits should be made at least. It looks weird with cut text right now.
  • Hacks
    To add a link to the new trailer for the hack.
  • Hacks
    fixed grammer mistake
Documents
General Information
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(741 to 760) of 782 Results
TitleAuthorDescriptionCategoryPlatformGameVer DescendingLevelDate
Hacking SpritesThe Almighty GuruThis guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.Game SpecificNESBionic Commando04/08/03Beg08 Apr 2003
Seiken Densetsu 3 Saveram HackingJairAn in depth look at hacking SD3 saves.Game SpecificSNESTrials of Mana0.90Beg02 Aug 1999
Starmaster DisassemblyThomas JentzschDisassembly of the game Starmaster. Use DASM and vcs.h to compile.Source Code2600Starmaster0.9Adv04 Sep 2010
Castlevania Enemy DataOptomonThis is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.Game SpecificNESCastlevania0.9Int02 Oct 2007
Cosmic Ark DisassemblyThomas JentzschCompile with DASM and vcs.h.Source Code2600Cosmic Ark0.9Adv04 Sep 2010
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8Adv10 Dec 2005
Sega Genesis Hardware NotesCharles MacDonaldEverything contained within has been tested on actual hardware, so you know it’s right.Hardware Info.GENN/A0.8Int02 Mar 2001
The MetalHead Translation FAQMetalHead Hacking GroupMetalHead’s attempt at a translation how-to. http://metalproject.net/general/rom-hacking-old-doc/MiscellaneousNESN/A0.8Beg20 Mar 2000
How to Make NES Game Genie Codes With a DebuggerTony HedstromExplains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.Cheat CodesNESN/A0.7aBeg17 Oct 2003
Console Graphics DocumentKlarthDescriptions of graphics storage methods for the NES, SNES, NGPC, Virtual Boy, SMS, Game Gear, WSC, and Genesis.Graphics HackingMultipleN/A0.7Int18 Jul 2000
NES Mapper ListDischDetails for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!Hardware Info.NESN/A0.7Adv24 Mar 2015
Music Bytes 0.7 (Unofficial update by Sliver X)Sliver XAn in depth information filled guide to the Final Fantasy Music music format.Game SpecificNESFinal Fantasy0.7Int30 Oct 2011
Road Rash 2 ROM Hacking GuideTony HedstromLots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.Game SpecificGENRoad Rash II0.7Beg28 Feb 2007
Zdawg's NES ROM Hacking DocumentZackManCovers several different aspects of ROM hacking.Text HackingNESN/A0.65Beg14 May 2008
Guide to Cycle Counting on the Atari 2600Nick BensemaYou need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.Assembly2600N/A0.5aAdv17 Jul 1996
Virtual Boy Programmers ManualDavid TuckerDavid Tucker’s excellent work summarizes all known technical details of the Virtual Boy hardware.Hardware Info.VBN/A0.521Adv01 Jan 2005
Donkey Kong DisassemblypditinchoPartial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5.AssemblyNESDonkey Kong0.5Adv26 Mar 2012
Trog!t Disassembly (Partial, NES/FC)nattouThis program listing was automatically generated using Bisqwit’s “clever-disasm” tool from https://bisqwit.iki.fi/source/nescom.html Inputs used were a trog.ini file available at [url]https://github.com/micahcowan/trog….Source CodeNESTrog!0.5Adv25 Mar 2020
Zelda II Music DocumentOptomonThis document describes the music data for ZELDA II, with details on how to read and modify it.Game SpecificNESZelda II: The Adventure of Link0.5Adv25 May 2015
Asteroids DisassemblyThomas JentzschCompile with DASM using vcs.h.Source Code2600Asteroids0.5Adv04 Sep 2010
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