Guide to Cycle Counting on the Atari 2600 | Nick Bensema | You need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how. | Assembly | 2600 | N/A | 0.5a | Adv | 17 Jul 1996 |
Guardian Legend ROM Hacking Document | Jigglysaint | This is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr…. | Game Specific | NES | The Guardian Legend | 1.0 | Beg | 14 May 2008 |
GTE information | Doomed | A document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations. | Hardware Info. | PSX | N/A | 1.0 | Int | 02 Feb 2000 |
Grog’s Guide to DMA and HDMA on the SNES | Grog | This guide explains DMA on the SNES and gives an example of how to use it. A few details are incorrect.
- ROM-RAM example uses the wrong DMA mode.
- Incorrect phrase: “you can actually use one HDMA transfer over multiple frames….
| Assembly | SNES | N/A | 1.0 | Int | 01 Jan 2001 |
Graphics Hacks For the Tapper Arcade Game And Others | mrcity | This slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs.
You …. | Graphics Hacking | ARC | Multiple Games | 1.0 | Int | 04 Dec 2016 |
Graphics Hacking | RedComet | A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example. | Graphics Hacking | N/A | N/A | 1.0 | Beg | 24 Dec 2005 |
Gradius 3 disassembly of bank $00 and $02 | [J] | Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly. | Assembly | SNES | Gradius III | 1.0 | Int | 12 Jan 2019 |
GPU information | Doomed | A document on the Graphics Processing Unit of the PlayStation. | Hardware Info. | PSX | N/A | 1.0 | Int | 30 Aug 1999 |
Golden Sun Text Compression Workaround | Labmaster | This document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques. | Assembly | GBA | Golden Sun | 2.0 | Int | 27 Apr 2006 |
Golden Axe Disassembly | lory1990 | This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler AS | Source Code | GEN | Golden Axe | 1.0 | Adv | 09 Mar 2016 |
Golden Axe 2 Palette Addresses HivePal format | godulator | Requires HivePal utility to use.
This contains the locations of Golden Axe II palette’s and a description providing where each is used.
It is in the HivePal format, install instructions …. | Palette Hacking | GEN | Golden Axe II | 1.0 | Beg | 03 Nov 2017 |
Gimmick! Rom Hacking Document | Commando125 | A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for…. | Game Specific | NES | Mr. Gimmick | 1.0 | Int | 05 Mar 2008 |
Giegue's Master Guide to Hacking Pokemon Games Red-Crystal | Giegue | A guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal. | Game Specific | GB | Multiple Games | 1.0 | Beg | 01 Jan 2002 |
Ghost Trick ROM Visual Assets Information | ArcanaXIX | A document with general information on how to access/understand visual data in the Ghost Trick ROM, specifically talk sprites and backgrounds. Does not include an exhaustive directory but rather serves as a basis for further testing and discoveries d…. | Game Specific | NDS | Ghost Trick: Phantom Detective | 1.0 | Beg | 04 Jul 2021 |
Ghost Trick Master Sprite Directory | ArcanaXIX | A comprehensive directory of master pointers to all of the talk sprites (full-size and mini) in Ghost Trick: Phantom Detective. These pointers are found in cpac_3d.bin and replacing or modifying them impacts every occurrence of the sprite in the game…. | Game Specific | NDS | Ghost Trick: Phantom Detective | 1.0 | Beg | 05 Jul 2021 |
Genesis Technical Overview | OEM | The official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information. | Hardware Info. | GEN | N/A | 1.0 | Int | 14 Nov 2000 |
Genesis ROM Format | d0nut | Info on the Genesis ROM format. | Miscellaneous | GEN | N/A | 1.1 | Int | 17 May 1999 |
Genesis Chat Logs | Fonzie | A collection of logs in which Fonzie explains various aspects of the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 04 Dec 2004 |
Gemfire notes | DragonAtma | This zipped OpenOffice .ods contains the data I (DragonAtma) know about modding Koei’s Gemfire (English SNES version). Most data was found by me, but not all of it. | Table Files | SNES | Gemfire | 1.0 | Beg | 19 Feb 2022 |
GBC Hardware | Reza Lotun | This is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered. | Hardware Info. | GB | N/A | 1.0 | Int | 27 Nov 2011 |