|Hex Lesson||solid t-bone||This document explains the basics of hex editing and it’s many uses.||Miscellaneous||Multiple||N/A||1.0||Beg||09 Dec 2002|
|S-NES Emulator SE Sound Code||F.H.||This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes ….||Source Code||SNES||N/A||1.0||Int||05 Nov 2004|
|Color Dreams Lockout Chip Stunner||Daniel Lawton||This is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games.
This circuit sends a positive….||Source Code||NES||N/A||1.0||Adv||01 Apr 1999|
|The Newbie NES Palette Hacking Tutorial||Dark X||A document detailing how to hack palettes using the NESticle emulator and a hex editor.||Palette Hacking||NES||N/A||1.0||Beg||27 Dec 2002|
|Sega Master System Development Manual||OEM||Ever wanted to program that 8-bit system, which, despite looking and sounding better than the NES, got the boot back in the late 80’s? Well, this is the document for you! Everything needed to program this little beast is included and it’s s….||Hardware Info.||SMS||N/A||1.0||Int||10 Jan 2006|
|Crystal Mines Source Code||Ken Beckett||Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a….||Source Code||NES||Crystal Mines||1.0||Adv||30 Jan 1990|
|The Palette Hacking Doc||The Spoony Bard||Toma explains how hacking NES palettes using the NESticle emulator couldn’t be any easier.||Palette Hacking||NES||N/A||1.0||Beg||14 May 2008|
|Game Gear Development Manual||OEM||This is official, so you know you’re getting accurate information! If you’re serious about developing for the GG, give this a try.||Hardware Info.||GG||N/A||1.0||Int||18 Apr 2006|
|Freefall Source Code||Roger Deforest||Freefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….||Source Code||NES||Free Fall||1.0||Adv||18 Feb 2003|
|Supervision 52-in-1 menu ROM disassembly||chimaera||Supervision 52-in-1 Menu ROM disassembly + Analysis of games
Only link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble
Included in this repository are a commented disassembly of the Supervision 52-in-1 m….||Assembly||NES||Supervision 52-in-1||1.0||Int||16 Apr 2020|
|Turbografx-16 CD Syscard BIOS Functions - Bank 0||Zeograd||The first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.||Source Code||TGCD||N/A||1.0||Int||10 Nov 2011|
|SNES Palette Format||Jay||A document on the SNES palette format, and converting colors between it and standard RGB24 format.||Palette Hacking||SNES||N/A||1.0||Adv||24 Apr 1998|
|FF4 Advance - Command Pointers||PowerPanda||This file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||24 May 2020|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|Zanac Map Graphics Guide||ManxomeBromide||Describes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….||Graphics Hacking||NES||Zanac||1.0||Int||23 May 2020|
|TurboGrafx-16 Hardware Notes||Charles MacDonald||A fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate.||Hardware Info.||TG16||N/A||1.0||Int||28 Feb 2002|
|John Smith (James Bond Jr. Prototype) Source Code||Chris Shrigley||John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley….||Source Code||NES||James Bond Jr.||1.0||Adv||27 Aug 1992|
|FF4 Advance - Spell List Data||PowerPanda||This document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||26 May 2020|
|NEC SuperGrafx Hardware Notes||Charles MacDonald||Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.||Hardware Info.||SGFX||N/A||1.0||Beg||17 Apr 2004|
|Magician Source Code||Chris Shrigley||Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….||Source Code||NES||Magician||1.0||Beg||02 Feb 1990|