Newest Hacks

Nazo no Kabe: Block Kuzushi (NES) Konamic Ice Hockey (NES) Green Beret (NES) Exciting Basket (NES)

Newest Translations

Phantasy Star: Deluxe Edition Vandal Hearts Märchen Adventure Cotton 100% Kaettekita Mario Bros.

Newest Utilities

FF6 Advance - Characters Status Mystic Editor Sable Text Inserter Jade Cocoon Randomizer

Newest Documents

Documents

Newest Reviews

Pokémon Green in English Castlevania: Dawn of Dissonance - A Juste Story Mode Hack Pac-Man Collection+ Fire Emblem: Vision Quest

Newest Homebrew

Game Boy Advance RGB Colour Test (GBA) Plummet Challenge Game Carpet Shark Lost in Space

Featured Hack Images

Adventure Island 3: The Lost Isles Mega Man: After in Indonesia Technos Ice Hockey Reloaded Super Mario Bros. 5 - Reborn

Featured Translation Images

Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi! Magna Braban: Henreki no Yuusha Choumahou Tairiku Wozz Flashback Legends

Recent Updates

Documents
General Information
Button

(281 to 300) of 780 Results
TitleAuthorDescriptionCategoryPlatformGameVer DescendingLevelDate
Hex Lessonsolid t-boneThis document explains the basics of hex editing and it’s many uses.MiscellaneousMultipleN/A1.0Beg09 Dec 2002
S-NES Emulator SE Sound CodeF.H.This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes ….Source CodeSNESN/A1.0Int05 Nov 2004
Color Dreams Lockout Chip StunnerDaniel LawtonThis is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games. This circuit sends a positive….Source CodeNESN/A1.0Adv01 Apr 1999
The Newbie NES Palette Hacking TutorialDark XA document detailing how to hack palettes using the NESticle emulator and a hex editor.Palette HackingNESN/A1.0Beg27 Dec 2002
Sega Master System Development ManualOEMEver wanted to program that 8-bit system, which, despite looking and sounding better than the NES, got the boot back in the late 80’s? Well, this is the document for you! Everything needed to program this little beast is included and it’s s….Hardware Info.SMSN/A1.0Int10 Jan 2006
Crystal Mines Source CodeKen BeckettCrystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a….Source CodeNESCrystal Mines1.0Adv30 Jan 1990
The Palette Hacking DocThe Spoony BardToma explains how hacking NES palettes using the NESticle emulator couldn’t be any easier.Palette HackingNESN/A1.0Beg14 May 2008
Game Gear Development ManualOEMThis is official, so you know you’re getting accurate information! If you’re serious about developing for the GG, give this a try.Hardware Info.GGN/A1.0Int18 Apr 2006
Freefall Source CodeRoger DeforestFreefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….Source CodeNESFree Fall1.0Adv18 Feb 2003
Supervision 52-in-1 menu ROM disassemblychimaeraSupervision 52-in-1 Menu ROM disassembly + Analysis of games Only link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble Included in this repository are a commented disassembly of the Supervision 52-in-1 m….AssemblyNESSupervision 52-in-11.0Int16 Apr 2020
Turbografx-16 CD Syscard BIOS Functions - Bank 0ZeogradThe first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.Source CodeTGCDN/A1.0Int10 Nov 2011
SNES Palette FormatJayA document on the SNES palette format, and converting colors between it and standard RGB24 format.Palette HackingSNESN/A1.0Adv24 Apr 1998
FF4 Advance - Command PointersPowerPandaThis file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….Pointer HackingGBAFinal Fantasy IV Advance1.0Int24 May 2020
Hero Quest Source CodeChris ShrigleyThis is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code. This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….Source CodeNESHero Quest1.0Adv22 Oct 1991
Zanac Map Graphics GuideManxomeBromideDescribes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….Graphics HackingNESZanac1.0Int23 May 2020
TurboGrafx-16 Hardware NotesCharles MacDonaldA fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate.Hardware Info.TG16N/A1.0Int28 Feb 2002
John Smith (James Bond Jr. Prototype) Source CodeChris ShrigleyJohn Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr. This is the entire source code package donated by Chris Shrigley….Source CodeNESJames Bond Jr.1.0Adv27 Aug 1992
FF4 Advance - Spell List DataPowerPandaThis document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….Pointer HackingGBAFinal Fantasy IV Advance1.0Int26 May 2020
NEC SuperGrafx Hardware NotesCharles MacDonaldCovers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.Hardware Info.SGFXN/A1.0Beg17 Apr 2004
Magician Source CodeChris ShrigleyMagician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley. This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….Source CodeNESMagician1.0Beg02 Feb 1990
Prev 1 5 ... 11 12 13 14 [15] 16 17 18 19 ... 25 39 Next