Newest Translations

Donkey Kong Country 3: Dixie Kong's Double Trouble Kagero: Deception II Mitsume ga Tooru Donkey Kong Jr.

Newest Utilities

Goof Troop Editor PSX/2 CNF Creator FFA Expander Ganesha Dx

Newest Documents

Documents

Newest Reviews

Git Up, Git Out, Git Gud Alleyway DX Kirby's Pinball Land DX Quest for Sarah

Newest Homebrew

ROOMS For the Birds VI Game Boy Advance RGB Colour Test (GBA) Plummet Challenge Game

Featured Hack Images

Mega Man 3 - Ridley X Hack 1 Super Mario Bros. -  Yoshi's Quest SMK Universe 2 Super Mario 2D Land

Featured Translation Images

Final Fantasy The Legend of Zelda Romancia Wreckless: The Yakuza Missions

Recent Updates

  • Credits
    Wanted to clarify that Xenesis documented the original rom, not my rom. Hopefully that doesn't go over the text-limit. With that, I should be done with updates for now. Thank you! :)
  • Credits
    If "help and advice" isn't acceptable contributions, I suppose cut the two last ones, but then I'd claim the top three edits should be made at least. It looks weird with cut text right now.
  • Hacks
    To add a link to the new trailer for the hack.
  • Hacks
    fixed grammer mistake
Documents
General Information
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(241 to 260) of 782 Results
TitleAuthorDescriptionCategoryPlatformGameVer DescendingLevelDate
Editing Fonts without the Aid of a Graphics EditorPartial TranslationsA document explaining how to edit bitplane fonts with a hex editor.Graphics HackingMultipleN/A1.0Int01 Oct 2009
Collection of Sega CD ManualsOEMWhoa, just when you thought you’d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis’s sidecar can be found in this.Hardware Info.SegaCDN/A1.0Adv29 Mar 2000
Converting SNES pointers to 24-bitKingMike's TranslationsThis is a document to explain how to convert SNES 2-byte pointer tables (”absolute addressing”) to 3-byte pointer tables (”long addressing”).AssemblySNESN/A1.0Int24 Jan 2011
Collection of Sega 32X ManualsOEMWe’ve got the official SDK and we’ve got the official manual for this little beast. Seriously, if you’re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this an….Hardware Info.32XN/A1.0Adv29 Mar 2000
SOR2 - Custom character portraitsDha_Lau_HooThis is a guide on how to add custom portraits to Streets of Rage 2. Before you start, you need these tools: 1. Pancake 2 2. SonMapEd 3….Graphics HackingGENStreets of Rage 21.0Int22 Nov 2018
Rygar DataOptomonInformation on Doors, Text, and Sprites for the NES game Rygar.Game SpecificNESRygar1.0Int29 Nov 2018
How to start hacking your own ROMsJustin AndersonA guide to changing graphics in games by using the Nesticle emulator.Graphics HackingNESN/A1.0Beg14 Oct 1997
FAQ for the LZSS CompressionNemesisA detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)Text HackingN/AN/A1.0Int06 Jun 2006
Buu's Fury HackingMiksy91Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.Game SpecificGBADragon Ball Z: Buu's Fury1.0Beg05 Feb 2011
Gradius 3 disassembly of bank $00 and $02[J]Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.AssemblySNESGradius III1.0Int12 Jan 2019
An Introduction to Understanding/Hacking 8 Bit GraphicsPrezA guide to working with graphics using only a hex editor.Graphics HackingMultipleN/A1.0Int14 May 2008
Adding an SNES Intro (with a few clicks)DQ TranslationsThis document explains a quick way to go about the process of adding an intro to a game.AssemblySNESN/A1.0Int16 Jun 2006
Lufia & The Fortress of Doom SRAM GuideVegetamanThis is a guide to the SRAM locations for Lufia & The Fortress of Doom, as well as some extra information on how to decipher what Item and Magic Spell a certain hex value means – as well as a brief explanation on binary and hexadecimal numbers.Game SpecificSNESLufia & the Fortress of Doom1.0Int01 Jan 2011
Front Mission 1 MODBiGFront Mission 1 SNES MOD. file type : FM1MOD.rar : the file contains front mission OLD MOD.txt, FM1 MOD_23Jun2018.txt and front mission table_23Jun2018 HEX code to modify wanzers, weapons, pilots skills or EXP. There are many thin….MiscellaneousSNESFront Mission1.0Beg23 Jun 2018
Name Table & Pattern Table DocJohnie DoA document detailing how to change NES pattern and name table docs using the Nesticle emulator and a hex editor.Graphics HackingNESN/A1.0Beg14 May 2008
FF6 Event DumpImzogelmoThe event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….AssemblySNESFinal Fantasy III1.0Int27 Feb 2011
NES 16×16 Tile FormatGideon ZhiA document detailing instructions for dealing with 16×16 NES tiles.Graphics HackingNESN/A1.0Int13 Jun 2007
Rockman 2 Energy Speed DataYaveRockman 2 Energy Speed Data by Yave Yu. This document will help you to change energy charging speed.Game SpecificNESMega Man 21.0Int25 Feb 2019
PAC File formathenke37PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!File FormatsNDSN/A1.0Int05 Apr 2011
Gameboy Advance CribsheetJustin LloydA reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM & Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information.Hardware Info.GBAN/A1.0Int01 Nov 2001
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