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Documents
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(221 to 240) of 783 Results
TitleAuthorDescriptionCategoryPlatformGameVer DescendingLevelDate
Mega Man DisassemblyBisqwitA disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound, music or graphics.Game SpecificNESMega Man1.0Adv19 Sep 2010
Double Dragon III Enemies ValuesDANGER XThis document contains the types and hp hex addresses of enemy from the game.Game SpecificNESDouble Dragon III: The Sacred Stones1.0Beg11 Jun 2018
Mega Man Sound DisassemblyBisqwitReassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4. This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool of….Game SpecificNESMega Man1.0Adv27 Sep 2010
Mega Man II Sound DisassemblyBisqwitReassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C). This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool….Game SpecificNESMega Man 21.0Adv27 Sep 2010
The Legend of Zelda (NES) Music Hacking DocumentActionGamerA music hacking document for The Legend of Zelda on the NES by ActionGamer.Audio HackingNESThe Legend of Zelda1.0Beg18 Jun 2018
Megaman - The Wily Wars hacking notesMatrixzContains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.Game SpecificGENMega Man: The Wily Wars1.0Beg23 Jun 2010
Super Mario RPG - Bank $C2 DisassemblyYakibombUpdated April 7th, 2021 This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additiona….AssemblySNESSuper Mario RPG: Legend of the Seven Stars1.0Int07 Apr 2021
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner SNES programmers.AssemblySNESN/A1.0Beg17 May 2006
Castlevania: Symphony of the Night - Zone File Technical DocumentationNyxojaeleThis document is meant to be a centralized place containing all known information about the SotN map files’ format. Everything from graphics to tiles and entity placement is covered here.File FormatsPSXCastlevania: Symphony of the Night1.0Adv26 Dec 2010
Hacking Custom Intros Into SNES ROMsDackRThis tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS. The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find. Special Thanks to MrRichard999 fo….Graphics HackingSNESN/A1.0Int10 Jul 2018
Megaman 3 - 5 Level FormatsMatrixzA document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated.Game SpecificNESMultiple Games1.0Beg01 Jan 2002
James Pond 3 Hacking NotesSaxmanThese are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….Game SpecificGENJames Pond 3: Operation Starfish1.0Beg18 Jun 2010
DOOM 32X Hacking NotesSaxmanThese are notes I collected during the period of time I was hacking DOOM. They’re sort of sloppy because I’m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written.Game Specific32XDOOM1.0Adv07 Jan 2011
Ninja Gaiden 3 hacking valuesDANGER XThis archive includes 1 document with the enemy and item location values to allow you to change them in every stage, 1 image with the enemy types, and another text file with diverse hex values, like weapon nimpo consumption, level and enemy palette,l….Game SpecificNESNinja Gaiden III: The Ancient Ship of Doom1.0Beg26 Jul 2018
The 68000's Instruction SetUnknownA nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).AssemblyGENN/A1.0Int03 Nov 1996
GB Hardware InformationMarat FayzullinThis is a comprehensive document on the hardware details for the Gameboy. The following information is mostly based on a document by Pan of Anthrox, Jeff Frohwein’s, Pascal Felber’s, and my own findings.Hardware Info.GBN/A1.0Int07 Jan 2011
SMB3 — Beyond PipesBlue FinchSuper Mario Bros 3 hackers now have a stable and relatively easy method of creating alternate paths and secret exits to different paths in their overworld maps, with the help of this document. Using unused pipe-sets in the game, the maker will sim….Game SpecificNESSuper Mario Bros. 31.0Int31 Jul 2018
Collection of Sega Genesis ManualsOEMIf you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.Hardware Info.GENN/A1.0Adv29 Mar 2000
Sonic Advance 3 Attack NotesZanerusA simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.MiscellaneousGBASonic Advance 31.0Beg19 Jan 2011
Super Bomberman 4 hacking infosSvamboI did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….Game SpecificSNESSuper Bomberman 41.0Adv28 Aug 2018
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