|smb2jdis||doppelganger||A comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.||Source Code||FDS||Super Mario Bros. 2||1.0||Int||20 Apr 2013|
|SMB Utility FAQ||AP||It’s a FAQ for SMB Utility for newbie’s who don’t know how to use the editor.||Game Specific||NES||Super Mario Bros.||1.0||Beg||11 Oct 2007|
|SMB Utility - Unofficial Help and Reference Document||iridium_ionizer||This is an unofficial help guide and reference document for M.K.S.’s excellent SMB Utility. This guide’s purpose is to fill in some gaps in the official How To document.
It also aims to be a reference guide in listing all of the Edit He….||Program Specific||NES||Super Mario Bros.||1.0||Beg||17 Jun 2020|
|SMB Title Screen Editor - English Manual||NesDraug||If you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does.
SMB Title Screen Editor:
https://www.romhacking.net/reviews/3400/#review||Graphics Hacking||NES||Super Mario Bros.||1.0||Beg||11 Jul 2019|
|SMB Memory Map||doppelganger||This is a document of the Super Mario Bros. memory map.||Assembly||NES||Super Mario Bros.||2.0||Int||19 Mar 2007|
|SMA2 HACKING NOTES||Oquendo||SMA2 recompilation hacking notes released by Oquendo
GAMESHARKS AND GFX SPRITES ID’S
SMA2 SPRITES ID’S
FIRST PUBLIC REALESE||Game Specific||GBA||Super Mario World: Super Mario Advance 2||1.2||Int||10 Dec 2021|
|SM64 Hacking Tutorial||Jensthecomposer||Tells you how to easily change physics and music of SM64 via a hex editor||Game Specific||N64||Super Mario 64||1.0||Beg||12 Jan 2007|
|SM64 Hacking Doc||VL-Tone||An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.||Miscellaneous||N64||Super Mario 64||2.0||Beg||12 Jan 2007|
|Silva Saga 2 VWF||Bongo`||I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16….||Source Code||SNES||Silva Saga II: The Legend of Light and Darkness||1.0||Int||25 Oct 2008|
|Shift-JIS w/ redone English Lettering||MrRichard999||Here is a table for representing Shift-JIS English characters in regular format as “ABC” instead of the Shift-JIS “ＡＢＣ” format. It still retains the Shift-JIS format but this makes it easier for entering English lettering in….||Table Files||N/A||N/A||1.0||Beg||27 Jul 2016|
|Shift-JIS Table||KingMike's Translations||The popular Shift-JIS encoding scheme in table format.
The table is itself encoded in Shift-JIS.||Table Files||N/A||N/A||1.0||Beg||25 Mar 2001|
|Shift-JIS Table||Tauwasser||Shift-JIS table.
Contains additional mappings: |
Compatible with ….
- NEC special chatacters (NEC特殊文字)
- NEC selected IBM extended characters (NEC選定IBM拡張文字)
- IBM extended characters (IBM拡張文字)
|Table Files||N/A||N/A||1.0||Beg||14 Sep 2009|
|Shift-JIS Encoded + Half||John Osborne||A basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range.
If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i….||Table Files||Multiple||N/A||1||Beg||16 Jan 2018|
|Shift-JIS & UTF-8 Table||MrRichard999||Here is a table for displaying Shift-JIS & UTF-8 characters which are found in many Japanese PC games.||Table Files||N/A||N/A||1.0||Beg||27 Jul 2016|
|SH7604 Hardware User Manual||OEM||Documentation on the processor inside the 32x addon for the Genesis.||Hardware Info.||GEN||N/A||1.0||Int||13 Aug 1997|
|SH-4 Hardware Specifications||OEM||SH-4 programming manual. You’ll need it to work with the Dreamcast processor.||Hardware Info.||DC||N/A||1.0||Int||04 Mar 1999|
|Seiken Densetsu 3 Saveram Hacking||Jair||An in depth look at hacking SD3 saves.||Game Specific||SNES||Trials of Mana||0.90||Beg||02 Aug 1999|
|Seiken Densetsu 3 offsets and data formats||giangurgolo||Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.||Miscellaneous||SNES||Trials of Mana||1.0||Int||17 Aug 2013|
|Sega Master System Technical Information||Richard Talbot-Watkins||A compilation of information on the Sega Master System.||Hardware Info.||SMS||N/A||1.0||Beg||10 Jun 1998|
|Sega Master System Development Manual||OEM||Ever wanted to program that 8-bit system, which, despite looking and sounding better than the NES, got the boot back in the late 80’s? Well, this is the document for you! Everything needed to program this little beast is included and it’s s….||Hardware Info.||SMS||N/A||1.0||Int||10 Jan 2006|