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(121 to 140) of 784 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Descending
Beginner's Hexadecimal and Binary GuidemevoidA guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.MiscellaneousN/AN/A1.0Beg21 Apr 2016
GBA "Sappy" sound engine informationBregaladThis documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.MiscellaneousGBAMultiple Games1.4Int25 Mar 2016
Rock Man 2 Weapon Get Text DocumentDragonMage98This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.Text HackingNESMega Man 21.1Int16 Mar 2016
Golden Axe Disassemblylory1990This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler ASSource CodeGENGolden Axe1.0Adv09 Mar 2016
Art Alive! Disassemblylory1990This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS.Source CodeGENArt Alive!1.0Adv09 Mar 2016
Gunstar Heroes Disassemblylory1990This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.Source CodeGENGunstar Heroes1.0Adv09 Mar 2016
Road Rash II Disassemblylory1990Disassembly of Road Rash II for Sega GenesisSource CodeGENRoad Rash II1.0Adv09 Mar 2016
Mega Man III Hacking Documentskuja killerThis is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer.Game SpecificNESMega Man 31.0Int04 Mar 2016
FF3 $7E5000 source codeabwFully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI). This code covers RAM ….Source CodeSNESFinal Fantasy III1.0Adv13 Feb 2016
Super Metroid Mod ManualbegrimedA massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners. Lots of helpful pictures.Game SpecificSNESSuper Metroid1.0Beg13 Feb 2016
Mega Man X3 Decompression RoutineEuclidA brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.Game SpecificSNESMega Man X331.1.06Adv31 Jan 2016
Contra - Hacking GuideTraxThis is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra. The document covers these aspects of the game: ….Game SpecificNESContra1.0Beg29 Jan 2016
Bomberman II Level HackingDANGER XA small document with some hex values of the game levels:
  • Enemies Values
  • Enemies data
  • Stage Passwords for testing
  • Arena Width Values
Game SpecificNESBomberman II1.0Beg16 Dec 2015
Moon Crystal hex valuesDANGER XDocuments contains
  • boss Hp
  • all Object values (bats, flames, platforms, switches, birds)
  • all Enemies values (Knive man, Bow man,spiders, etc)
  • all Chests values
  • and more other surprises
Game SpecificNESMoon Crystal1.0Beg26 Nov 2015
Kinnikuman characters hex valuesDANGER XA document with all the fighter values. Punch, kick damage, speed and much more.Game SpecificNESM.U.S.C.L.E.1.0Beg10 Nov 2015
Hiryuu no ken 3 allies & opponents hex valuesDANGER XIt contains all the values for your characters and enemies from 1 on 1 fights. fighting style & special move damage life bar etcGame SpecificNESHiryuu no Ken III: 5 Nin no Ryuu Senshi1.0Beg13 Oct 2015
Bomberman Level HackingDANGER XA small document with some hex values of the game levels:
  • enemies values
  • power ups values
  • enemy points (for score)
Game SpecificNESBomberman1.0Beg28 Sep 2015
Anomie's S-DSP DocAnomieExtremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.Hardware Info.SNESN/A1212Adv28 Sep 2015
DuckTales2 full disassembly + .idb baseTinamed 95% functions and variables + some comments. separate code file(.asm) + resources files. 100% code/data/pointers disassembled (means you can edit/insert code in any way). .IDB base (if you have IDA PRO). note: you need original ro….Source CodeNESDuckTales 21.0Adv20 Sep 2015
FF3us Animation ScriptsEverythingThis is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.Game SpecificSNESFinal Fantasy III1.0Int18 Sep 2015
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