|Breath of Fire IV Text Hacking Guide||navarchos||This document explains text hacking for the Playstation 1 release of Breath of Fire IV. This guide covers the following versions of the game:
- SLPS-02728 (Japanese NTSC)
- SLUS-01324 (English NTSC)
|Text Hacking||PSX||Breath of Fire IV||1.0||Int||15 Oct 2021|
|Breath of Fire III Text Hacking Guide||navarchos||This document explains text hacking for the Playstation 1 release of Breath of Fire III.
This guide covers the following versions of the game:
- SLPS-00990 (Japanese NTSC)
- SLUS-00422 (English NTSC)
- SLES-01304 (E….
|Text Hacking||PSX||Breath of Fire III||1.3||Int||14 Oct 2021|
|DW2 - Disassembly +||abw||Complete disassembly by abw.
Hacking notes from Joe73ffdq.
Relevant links that cover the history of DW2 hacking.
Improvement patches with source code.||Source Code||NES||Dragon Warrior II||1.0||Beg||22 Sep 2021|
|SMA2 HACKING NOTES||Oquendo||SMA2 recompilation hacking notes released by Oquendo
SMA2 SPRITES ID’S
FIRST PUBLIC REALESE||Game Specific||GBA||Super Mario World: Super Mario Advance 2||1.1||Int||08 Sep 2021|
|Crayon Shin-Chan: Taiketsu! Quantum Panic!! - Compression||Psyklax||Some notes on the compression by Psyklax.
The “Compression by RadioTails” Excel file converts 1bpp and 4bpp to the compression format (although only 1bpp works at the moment).||Game Specific||GG||Crayon Shin-Chan: Taiketsu! Quantum Panic!!||1.0||Int||26 Jul 2021|
|Legend of Zelda Screen Code Reference||gzip||This is a set of reference images which label each overworld and dungeon screen in Zelda with it’s corresponding hex code. This is often useful when hacking (or cheating).
Generally you would edit the screen location at $EB in RAM to a screen….||Game Specific||NES||The Legend of Zelda||1.0||Beg||16 Jul 2021|
|Metal Gear (MSX2) Table file||Anthony Ryuki||A Table file for the MSX2 version of the original Metal Gear.||Table Files||MSX||Metal Gear (MSX2)||1.0||Int||14 Jul 2021|
|Metal Gear 2: Solid Snake Table file||Anthony Ryuki||This is a table file for Metal Gear 2: Solid Snake for the MSX2.||Table Files||MSX||Metal Gear 2: Solid Snake||1.0||Int||14 Jul 2021|
|Hacking NBA Jam T.E. for PSX: A Beginner's Guide||eskayelle||Looking to insert yourself or your favorite player into NBA Jam T.E. for PlayStation? Look no further! Thanks to heavy research by Mattrizzle, plus contributions by [url=http://www.romhacki….||Game Specific||PSX||NBA Jam T.E.||1.2||Beg||09 Jul 2021|
|Hacking Japanese NBA Jam T.E. for PSX: A Beginner's Guide||eskayelle||A compendium to Double Z’s other PSX NBA Jam T.E. doc, this one focuses specifically on the Japanese rom.
Armed with this document and the [url=http://www.romhacking.net/documents/84….||Game Specific||PSX||NBA Jam T.E.||1.1||Beg||09 Jul 2021|
|Ghost Trick Master Sprite Directory||ArcanaXIX||A comprehensive directory of master pointers to all of the talk sprites (full-size and mini) in Ghost Trick: Phantom Detective. These pointers are found in cpac_3d.bin and replacing or modifying them impacts every occurrence of the sprite in the game….||Game Specific||NDS||Ghost Trick: Phantom Detective||1.0||Beg||05 Jul 2021|
|Ghost Trick ROM Visual Assets Information||ArcanaXIX||A document with general information on how to access/understand visual data in the Ghost Trick ROM, specifically talk sprites and backgrounds. Does not include an exhaustive directory but rather serves as a basis for further testing and discoveries d….||Game Specific||NDS||Ghost Trick: Phantom Detective||1.0||Beg||04 Jul 2021|
|Inserting Custom Sounds into PSX NBA Jam T.E.||eskayelle||This Double Z tutorial provides step-by-step instructions on how to insert custom sound clips (such as for names) into NBA Jam T.E. for PSX. Thanks to resurrecta for solving the dilemma of overwrit….||Audio Hacking||PSX||NBA Jam T.E.||1.0||Beg||01 May 2021|
|Hacking The Legend of Zelda Overworld Screens and Column Combos||gzip||This document explains how overworld screen and column data is stored in The Legend of Zelda and how to hack it. When working with Zelda screen data it’s also recommended to check out Legend of Zelda Map Generator.
….||Game Specific||NES||The Legend of Zelda||1.0||Int||27 Apr 2021|
|The Legend of Zelda Debug File||gzip||This is a Mesen debug file that provides a ton of function and data labels that are useful for hacking and debugging The Legend of Zelda. It was originally generated from Aldo Nunez’s Disassembly. Addresses were then c….||Game Specific||NES||The Legend of Zelda||1.0||Int||27 Apr 2021|
|Super Mario Bros. Converted PAL Disassembly||SpiderDave||The original Super Mario Bros. PAL disassembly works only with CC65, which was made by MrWint.
This current disassembly is a converted version of that, which was made by SpiderDave to work with ASM6 and modified by Szemigi in case of the coin sound&….||Source Code||NES||Super Mario Bros.||1.0||Int||11 Apr 2021|
|Super Mario RPG - Bank $C2 Disassembly||Yakibomb||Updated April 7th, 2021
This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additiona….||Assembly||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||07 Apr 2021|
|Lunar Address C# Library||FCandChill||This includes non-UI assets from the incomplete Lunar Address C# port. Think of it as a code library you can use in your programs, as long as you abide by the GPL3 license.
Originally, when FCandChill was reverse engineering [url=https://www.romha….||Source Code||SNES||N/A||7034093||Beg||01 Apr 2021|
|Adventure Island NES Hacking Notes||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the game Adventure Island for NES. It contains full descriptions of color palettes, text editing, and previously undocumented information on title screen editing….||Game Specific||NES||Adventure Island||1.0||Int||11 Mar 2021|
|Prizmatic's Strike Double D Back Sports SLAP BOXING||Prizmatic||Game Rules and Instructions||Game Specific||PC||N/A||1.0||Beg||03 Mar 2021|