Newest Hacks

Green Beret (NES) Exciting Basket (NES) Pac-Man Collection+ Maximum Carnage SRAM

Newest Translations

Phantasy Star: Deluxe Edition Vandal Hearts Märchen Adventure Cotton 100% Kaettekita Mario Bros.

Newest Utilities

FF6 Advance - Characters Status Mystic Editor Sable Text Inserter Jade Cocoon Randomizer

Newest Documents

Documents

Newest Reviews

Castlevania: Dawn of Dissonance - A Juste Story Mode Hack Pac-Man Collection+ Fire Emblem: Vision Quest TO-TKOL Rebalance

Newest Homebrew

Game Boy Advance RGB Colour Test (GBA) Plummet Challenge Game Carpet Shark Lost in Space

Featured Hack Images

Mega Man C4 Wolverine Easy Version Zelda II - The Adventures Of Link 1999 Super Mushroom

Featured Translation Images

Shin Kidou Senki Gundam W: Endless Duel Mercs Hajime no Ippo: The Fighting Shenmue

Recent Updates

Documents
General Information
Button

(61 to 80) of 780 Results
TitleAuthorDescriptionCategory DescendingPlatformGameVerLevelDate
PPF PatcherDA simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches.Source CodePSXN/A2.0Beg03 Jul 2006
Deinterleave N64 ROMDPHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeN64N/A2Beg03 Jul 2006
SNES ReadDPHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.Source CodeSNESN/A2.0Int03 Jul 2006
BMP/BPP ConvertDThese functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli….Source CodeMultipleN/A3.0Beg03 Jul 2006
Lo/HiROM ConvertDPHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.Source CodeSNESN/A2.0Beg03 Jul 2006
Apply FireFlowerDPHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch.Source CodeMultipleN/A2.0Beg03 Jul 2006
S-NES Emulator SE Sound CodeF.H.This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes ….Source CodeSNESN/A1.0Int05 Nov 2004
Turbografx-16 CD Syscard BIOS Functions - Bank 0ZeogradThe first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.Source CodeTGCDN/A1.0Int10 Nov 2011
Romancing Saga 2 VWFLordTechExample of VWF on SNES.Source CodeSNESRomancing SaGa 21.0Adv08 Nov 2011
Dragonball Z 3: Killer Androids ASM Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.Source CodeNESDragon Ball Z III: Ressen Jinzou Ningen2.0Int08 Oct 2006
PSX VBlankDoomedThis demonstrates a simple VBlank IRQ for the Playstation.Source CodePSXN/A1.0Beg28 Sep 1999
Print GPUDoomedThis routine shows how to print text to the screen, by using the GPU.Source CodePSXN/A1.0Beg18 May 1999
Dragonball Z: Assault of the Saiyans Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented.Source CodeNESDragon Ball Z: Kyoushuu! Saiya Jin1.0Int13 Oct 2006
V Gundam Source CodeRedCometThe commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.Source CodeSNESKidou Senshi V Gundam1.0Beg25 Oct 2006
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.Source CodeNESDragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku1.0Int30 Oct 2006
DSP-1 Emulation CodeAndreas NaiveDSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).Source CodeSNESN/A3.0Beg13 Jul 2006
TableLibKlarthC++ library for table reading, dumping, and insertion. Functional samples with source included.Source CodeN/AN/A1.0Beg30 Dec 2006
KaioShin’s Dragon Quest Monsters VWFKaioShinHeavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF.Source CodeGBADragon Quest Monsters: Caravan HeartBeta 1Int01 Jan 2007
SMBDisdoppelgangerA comprehensive disassembly of the program ROM of Super Mario Bros.Source CodeNESSuper Mario Bros.2.1Int26 Jan 2015
Metroid Source CodeSnowBroDisassembled and commented Metroid source code. It can even be reassembled with X816.Source CodeNESMetroid1.0Int01 Jan 1986
Prev ... 1 2 3 [4] 5 6 7 8 ... 14 39 Next