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3 Digit Bonuses Ki's Bounce Time Kirby's Pinball Land DX News OST Castlevania ReBirth

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Tail Concerto ...Iru! Doubutsu Banchou (Prototype) Nishijin Pachinko Monogatari 2

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TingleTrans Tingle extractor Monster Hunter Tri Weapon Editor Need For Speed: Hot Pursuit ISO Editor

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SMB Special - 35th Anniversary Edition Super Luigi Sunshine (Now with Luigi's voice) Rad Racer 2 - No extra VRAM Double Dragon - MMC1 to MMC3

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Varooom 3D Lumberjack Rolling Pumpkins DooM Raycaster Engine (V1.1) (GBA)

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Googie's hack of Lolo2 Rockman2MIN Rockman 5: Wily's Dream Space Super Metroid - NoMap

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Lutter Tales of the World: Narikiri Dungeon 3 Dragon Ball Z: Super Gokūden - Totsugeki-Hen Langrisser IV

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(121 to 140) of 773 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Compression - DTE Packerg8z et alPossible method to improve DTE performance.AssemblyN/AN/A2.0Int16 May 2006
Compression - Phantasy Starg8z et alRLE bitplane grouping. Font replacement trace.Source CodeSMSPhantasy Star2.0Int13 May 2006
Compression - Phantasy Star Gaideng8z et alA bitmap ASM trace with sample source code.Source CodeGGPhantasy Star Gaiden2Int13 May 2006
Compression - River City Ransom Zerog8z et alTilemap compression. ASM trace.Source CodeNESRenegade2.0Int13 May 2006
Compression - Shining Forceg8z et alMultiple Huffman. 68k code more intriguing. No example source.Source CodeGENShining Force2.0Int13 May 2006
Compression - Shining Force Gaideng8z et alMultiple Huffman text compaction. Bitmap interleaving. All three gaidens.Source CodeGGShining Force Gaiden: Final Conflict2.0Int13 May 2006
Compression - Sylvan Taleg8z et alSimple LZ. ASM trace with method comparisons.Source CodeGGSylvan Tale2Int13 May 2006
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeN/AN/A1.2Int01 Jan 1999
Compression of SNES ROMsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int31 Mar 1999
Compression TutorialJayAn introduction to several of the most common compression methods.AssemblyNESN/A1.0Beg24 Apr 1998
Console Graphics DocumentKlarthDescriptions of graphics storage methods for the NES, SNES, NGPC, Virtual Boy, SMS, Game Gear, WSC, and Genesis.Graphics HackingMultipleN/A0.7Int18 Jul 2000
Constructing Tables for NES ROM HackingInVerseAn easy to read, no nonsense guide to making tables for NES ROMs.Table FilesNESN/A1.2Beg13 Apr 1999
Contra - Hacking GuideTraxThis is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra. The document covers these aspects of the game: ….Game SpecificNESContra1.0Beg29 Jan 2016
Contra hex valuesDANGER XContra text that contains many stuff, like enemies hp values, weapons bullets, your lives etcGame SpecificNESContra1.0Beg21 Jul 2016
Converting SNES pointers to 24-bitKingMike's TranslationsThis is a document to explain how to convert SNES 2-byte pointer tables (”absolute addressing”) to 3-byte pointer tables (”long addressing”).AssemblySNESN/A1.0Int24 Jan 2011
Corrupt CorruptingWeaselThis document is designed to help people with the grand art of rom corrupting. For those of you who don’t know (you know who you are!), rom corrupting is a long, (occasionally)boring process of finding data in a Rom. If you don’t know what ….MiscellaneousMultipleN/A1.0Beg01 Jan 2002
Cosmic Ark DisassemblyThomas JentzschCompile with DASM and vcs.h.Source Code2600Cosmic Ark0.9Adv04 Sep 2010
CowBite Virtual Hardware SpecificationsTom HappAn in dept documentation of the GBA hardware.Hardware Info.GBAN/A3.5Adv08 Feb 2001
Crack'edOEMAppears to be the original source code to the Atari 2600 game Crack’ed.Source Code2600Crack'ed1.0Adv01 Jan 1989
Creating PC patchers with NSISSPennLUEUnlike ROMs, PC games might not all use the same formats and file types. As such, there is no single jack-of-all-trades method of patching games. ROMs are a different story; they are made of just a single file, and formats such as IPS and NINJA are a….Source CodePCN/A1.0Beg03 Jan 2010
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