|Hacking Save States||The Spook||A general introductory document on the subject of save state hacking.||Save State Hacking||Multiple||N/A||1.0||Beg||01 Jan 1998|
|Hacking Savestates for Final Fantasy||Bastard Son||Savestate Hacking guide for Final Fantasy.||Game Specific||NES||Final Fantasy||.02||Beg||17 Oct 1998|
|Hacking Sound||The Almighty Guru||Covers sound effects editing for Bionic Commando.||Game Specific||NES||Bionic Commando||09/19/03||Int||19 Sep 2003|
|Hacking Sprites||The Almighty Guru||This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.||Game Specific||NES||Bionic Commando||04/08/03||Beg||08 Apr 2003|
|Hacking The Legend of Zelda NESticle Save States||Sliver X||A guide to hacking Zelda save states.||Game Specific||NES||The Legend of Zelda||1.0||Beg||05 Jan 2001|
|Hacking The Legend of Zelda Overworld Screens and Column Combos||gzip||This document explains how overworld screen and column data is stored in The Legend of Zelda and how to hack it. When working with Zelda screen data it’s also recommended to check out Legend of Zelda Map Generator.
….||Game Specific||NES||The Legend of Zelda||1.0||Int||27 Apr 2021|
|Hacking Wild Pokemon Encounters||Tzepish||Information on changing wild pokemon encounters in Pokemon Crystal.||Game Specific||GB||Pokémon: Crystal Version||0.4||Beg||10 Nov 2011|
|Hacking Your Way to Superstardom with the NESticle Emulator||AC2k||An old guide to graphics hacking using the Nesticle emulator.||Graphics Hacking||NES||N/A||1.2||Beg||14 May 2008|
|Hard Truck Music Source Code||Jeroen Tel||This is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.||Source Code||GB||Hard Truck||1.0||Adv||13 Nov 2010|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|Hex Lesson||solid t-bone||This document explains the basics of hex editing and it’s many uses.||Miscellaneous||Multiple||N/A||1.0||Beg||09 Dec 2002|
|Hiryuu no ken 3 allies & opponents hex values||DANGER X||It contains all the values for your characters and enemies from 1 on 1 fights.
fighting style & special move
etc||Game Specific||NES||Hiryuu no Ken III: 5 Nin no Ryuu Senshi||1.0||Beg||13 Oct 2015|
|Homebrew Handbook for SNES||Grog||This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.||Assembly||SNES||N/A||1.0||Adv||27 Feb 2006|
|How NES Graphics work||yarbles||A narative on how the NES displays graphics.||Hardware Info.||NES||N/A||1.0||Beg||27 Jan 1999|
|How to Change Wild Pokemon||Philip Reuben||A document on hacking pokemon which covers the games Pokemon Red, Blue, Yellow, Green, Silver, and Gold.||Game Specific||GB||Multiple Games||1.0||Beg||15 May 2008|
|How to Disassemble 8K Games with DiStella||Thomas Jentzsch||This document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.||Assembly||2600||N/A||1.0||Int||13 Feb 2002|
|How to Edit 16×16 tiles||David Timko||Explains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.||Graphics Hacking||SNES||N/A||1.2||Beg||21 May 2007|
|How to edit Donkey Kong titlescreen||Crying Onion||Tutorial about how to edit the titlescreen of Donkey Kong for NES. Available in English and Spanish.||Game Specific||NES||Donkey Kong||1.0||Beg||10 Nov 2020|
|How to encode quality Playstation videos||Michael Sabin||Recently I’ve run across a couple of groups trying to replace the video of a Playstation game.
As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it
might be done with the highest quality output.||Miscellaneous||PSX||N/A||1.0||Adv||01 Sep 2008|
|How to find & edit enemy health with FCEUXD||bbitmaster||bbitmaster explains how to locate and edit enemy health in almost any game with FCEUXD. Hackers will apply this knowledge on Ninja Gaiden 1. (Applies equally to FCEUXD SP debugging)||Assembly||NES||Ninja Gaiden||1.0||Int||14 May 2008|