|Gameboy ASM Hacking Guide||evo||A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.||Assembly||GB||R-Type II||1.0||Adv||14 Dec 2005|
|Gameboy Pointer Hacking||Koolboyman||A nice and detailed document on Gameboy pointers.||Pointer Hacking||GB||N/A||1.0||Beg||26 Nov 2008|
|Gameboy Programming Manual||DP||This neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs.
Optimized to be printed out, beware though, it’s 139 (Din A5) pages.
Original sources from: Pan of Anthrox, GABY, Marat Fay….||Hardware Info.||GB||N/A||1.01||Int||13 May 2008|
|Gameboy Z80 Instruction Set||Marc Rawer||This is a list of the Gameboy Z80 instruction set.||Assembly||GB||N/A||1.0||Int||27 Mar 1998|
|Gamecube DSP||Duddie||A description of the byte code that the GameCube DSP processor uses.||Assembly||GC||N/A||0.0.4||Adv||12 May 2005|
|GB Hardware Information||Marat Fayzullin||This is a comprehensive document on the hardware details for the Gameboy. The following information is mostly based on a document by Pan of Anthrox, Jeff Frohwein’s, Pascal Felber’s, and my own findings.||Hardware Info.||GB||N/A||1.0||Int||07 Jan 2011|
|GBA "Sappy" sound engine information||Bregalad||This documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.||Miscellaneous||GBA||Multiple Games||1.4||Int||25 Mar 2016|
|GBA Palette Changing FAQ||ETK||A beginners faq to show how to edit palettes in GBA games.||Palette Hacking||GBA||Multiple Games||1.0||Beg||07 Dec 2005|
|GBA Programming Manual||OEM||This is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d….||Hardware Info.||GBA||N/A||1.1||Int||02 Apr 2001|
|GBATEK||Martin Korth||The definitive guide to all things about the both GBA and DS hardware and then some.||Hardware Info.||NDS||N/A||1.0||Adv||01 Jan 2007|
|GBATEK||Martin Korth||An exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here.
It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….||Hardware Info.||GBA||N/A||2.5||Adv||05 Dec 2007|
|GBC Hardware||Reza Lotun||This is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered.||Hardware Info.||GB||N/A||1.0||Int||27 Nov 2011|
|Genesis Chat Logs||Fonzie||A collection of logs in which Fonzie explains various aspects of the Genesis.||Hardware Info.||GEN||N/A||1.0||Int||04 Dec 2004|
|Genesis ROM Format||d0nut||Info on the Genesis ROM format.||Miscellaneous||GEN||N/A||1.1||Int||17 May 1999|
|Genesis Technical Overview||OEM||The official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.||Hardware Info.||GEN||N/A||1.0||Int||14 Nov 2000|
|Ghost Trick Master Sprite Directory||ArcanaXIX||A comprehensive directory of master pointers to all of the talk sprites (full-size and mini) in Ghost Trick: Phantom Detective. These pointers are found in cpac_3d.bin and replacing or modifying them impacts every occurrence of the sprite in the game….||Game Specific||NDS||Ghost Trick: Phantom Detective||1.0||Beg||05 Jul 2021|
|Ghost Trick ROM Visual Assets Information||ArcanaXIX||A document with general information on how to access/understand visual data in the Ghost Trick ROM, specifically talk sprites and backgrounds. Does not include an exhaustive directory but rather serves as a basis for further testing and discoveries d….||Game Specific||NDS||Ghost Trick: Phantom Detective||1.0||Beg||04 Jul 2021|
|Giegue's Master Guide to Hacking Pokemon Games Red-Crystal||Giegue||A guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal.||Game Specific||GB||Multiple Games||1.0||Beg||01 Jan 2002|
|Gimmick! Rom Hacking Document||Commando125||A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for….||Game Specific||NES||Mr. Gimmick||1.0||Int||05 Mar 2008|
|Golden Axe 2 Palette Addresses HivePal format||godulator||Requires HivePal utility to use.
This contains the locations of Golden Axe II palette’s and a description providing where each is used.
It is in the HivePal format, install instructions ….||Palette Hacking||GEN||Golden Axe II||1.0||Beg||03 Nov 2017|